Vulnerability Development mailing list archives

Re: New DoS attack


From: mikael.olsson () ENTERNET SE (Mikael Olsson)
Date: Sun, 18 Jun 2000 15:07:56 +0200


Bluefish wrote:

Understanding that UDP is faster and necessary for game programmers, still I
can't understand the lack of security. A simple "3-way handshaking" roughly
reproduced by UDP method would stop all of this, right ?

Which would introduce some of the "slowness" in TCP. Once you make UDP
into something more complex, you loose some of the benefits UDP offers.

Nah. In the real-time game/app scenario you can live with a three-way
handshake in the beginning. What you want is a protocol that doesn't
slow down due to packet loss, and you still get that.

Besides, I wouldn't be the least surprised if some of the games already
do some sort of three-way handshake in the beginning to protect against
late packets and duplicates. Maybe they just need to start thinking
"true random sequence numbers / tokens are good" and we're all fine.

*shrug*

/Mike

--
Mikael Olsson, EnterNet Sweden AB, Box 393, S-891 28 ÖRNSKÖLDSVIK
Phone: +46 (0)660 29 92 00         Direct: +46 (0)660 29 92 05
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