nanog mailing list archives

Re: Peering and Caching for Epic Games, Fortnite, et al


From: Mark Tinka <mark@tinka.africa>
Date: Tue, 23 Mar 2021 17:38:53 +0200



On 3/23/21 17:03, Eric Dugas via NANOG wrote:

Agreed. The few good examples in Canada are Ubisoft/i3D (now mostly just i3D) and Riot Games. We don't have Valve or Blizzard here.

Epic Games seems to use Akamai for downloads/updates and AWS for backend so I don't see how you can cache/optimize latency other than getting in Akamai's own AANP program and peering with AWS.

Gaming networks are not as keen on building out network as generic content folk are.

So while they may be seen as "content" sources, they are not "content-content" sources, if you follow my drift.

There are some backbones that dedicate their goal to making access to gaming services effortless. But those are not as rife as regular ISP's.

Mark.


Current thread: