nanog mailing list archives

Re: Peering and Caching for Epic Games, Fortnite, et al


From: John Waters via NANOG <nanog () nanog org>
Date: Mon, 22 Mar 2021 19:21:01 -0700

Hey!  
I know at least for Valve, you can set up a Steam Caching Server, and say do the top 100 games or whatnot and update it 
every week or so, that might put you in the right direction. LTT did a good video on this a few years ago, and they 
also posted this guide on their forums to assist with getting one set up.

https://linustechtips.com/topic/962655-steam-caching-tutorial/ 
<https://linustechtips.com/topic/962655-steam-caching-tutorial/> 

I’ve set up two or three for various larger scale LAN parties, as well as run one at home.  Feel free to ping me 
offline if you want a hand or talking it over!

Thanks Much,
John Waters
Chief Architect,
Capitol Hosting Solutions, LLC
john@capitolsolutions.cloud <mailto:john@capitolsolutions.cloud>
https://chs.gg


On Mar 22, 2021, at 19:13, Jose Luis Rodriguez <jlrodriguez () gmail com> wrote:

We run a healthy-sized ISP (say, 2.5M households, plus enterprise, etc ) and we really, REALLY want to make sure our 
users have an amazing experience when downloading the neverending Fortnite/Spacequest/Blizzard/DigDug  updates that 
run down our pipes. Would love to hear from others about how they're peering and caching -- not having the level of 
success I'd want with the typical "aggregators"  (they know who they are ) and would really like to link to the 
source even if it means trenching through the core of the Earth...

Would love pointers, names, or any leads, on or off list. 

Thanks

Jose L. Rodriguez
CTO, Totalplay


Current thread: