nanog mailing list archives
Re: Peering and Caching for Epic Games, Fortnite, et al
From: John Waters via NANOG <nanog () nanog org>
Date: Mon, 22 Mar 2021 19:21:01 -0700
Hey! I know at least for Valve, you can set up a Steam Caching Server, and say do the top 100 games or whatnot and update it every week or so, that might put you in the right direction. LTT did a good video on this a few years ago, and they also posted this guide on their forums to assist with getting one set up. https://linustechtips.com/topic/962655-steam-caching-tutorial/ <https://linustechtips.com/topic/962655-steam-caching-tutorial/> I’ve set up two or three for various larger scale LAN parties, as well as run one at home. Feel free to ping me offline if you want a hand or talking it over! Thanks Much, John Waters Chief Architect, Capitol Hosting Solutions, LLC john@capitolsolutions.cloud <mailto:john@capitolsolutions.cloud> https://chs.gg
On Mar 22, 2021, at 19:13, Jose Luis Rodriguez <jlrodriguez () gmail com> wrote: We run a healthy-sized ISP (say, 2.5M households, plus enterprise, etc ) and we really, REALLY want to make sure our users have an amazing experience when downloading the neverending Fortnite/Spacequest/Blizzard/DigDug updates that run down our pipes. Would love to hear from others about how they're peering and caching -- not having the level of success I'd want with the typical "aggregators" (they know who they are ) and would really like to link to the source even if it means trenching through the core of the Earth... Would love pointers, names, or any leads, on or off list. Thanks Jose L. Rodriguez CTO, Totalplay
Current thread:
- Peering and Caching for Epic Games, Fortnite, et al Jose Luis Rodriguez (Mar 22)
- Re: Peering and Caching for Epic Games, Fortnite, et al Mike Lyon (Mar 22)
- Re: Peering and Caching for Epic Games, Fortnite, et al Valdis Klētnieks (Mar 22)
- Re: Peering and Caching for Epic Games, Fortnite, et al John Waters via NANOG (Mar 23)
- Re: Peering and Caching for Epic Games, Fortnite, et al Mike Hammett (Mar 23)
- Re: Peering and Caching for Epic Games, Fortnite, et al Eric Dugas via NANOG (Mar 23)
- Re: Peering and Caching for Epic Games, Fortnite, et al Martijn Schmidt via NANOG (Mar 23)
- Re: Peering and Caching for Epic Games, Fortnite, et al Mark Tinka (Mar 23)
- Re: Peering and Caching for Epic Games, Fortnite, et al Tom Beecher (Mar 23)
- Re: Peering and Caching for Epic Games, Fortnite, et al Eric Dugas via NANOG (Mar 23)