nanog mailing list archives

Re: Ipv6 help


From: Brian Johnson <brian.johnson () netgeek us>
Date: Wed, 26 Aug 2020 23:55:30 -0500

Responses in-line

On Aug 26, 2020, at 4:07 PM, JORDI PALET MARTINEZ via NANOG <nanog () nanog org> wrote:

Because:

1) It needs *much less* IPv4 addresses (in the NAT64) for the same number of customers.

I cannot see how this is even possible. If I use private space internally to the CGN, then the available external space 
is the same and the internal customers are the same and I can do the same over sub ratio under both circumstance. Tell 
me how the math is different.

2) It provides the customers as many ports they need (no a limited number of ports per customer).

See response to answer 1

3) It is not blocked by PSN (don't know why because don't know how the games have problems with CGN).

Interesting, but I’m not sure how any over-loaded NAT translation would look different from the external system. Since 
you cannot explain it, it’s hard to discuss it.


You could share among an *almost unlimited* number of subscribers an small IPv4 block (even just a /22).

The math would be the same as a CGN, so I do not see how this is any less or more useful. It does, however, require CPE 
capability that appears lacking and NAT444 does not. 


Regards,
Jordi
@jordipalet



El 26/8/20 22:31, "Brian Johnson" <brian.johnson () netgeek us> escribió:

   How does 464XLAT solve the problem if you are out of IPv4 space?

On Aug 26, 2020, at 3:23 PM, JORDI PALET MARTINEZ via NANOG <nanog () nanog org> wrote:

They know we are there ... so they don't come!

By the way I missed this in the previous email: I heard (not sure how much true on that) that they are "forced" to 
avoid CGN because the way games are often programmed in PSP break them. So maybe will not be enough to sort out the 
problem with an OS and/or PSN change, all the affected games, will need to be adjusted.

Maybe the only way to force this is to tell our customers (many ISPs in every country) "don't buy Sony PS, they are 
unable to support new technologies, so you games will be blocked by Sony". Of course, unless we all decide to use 
464XLAT instead of CGN ... which resolves the problem.

A massive campaing could work ...


El 26/8/20 22:08, "NANOG en nombre de surfer" <nanog-bounces+jordi.palet=consulintel.es () nanog org en nombre de 
surfer () mauigateway com> escribió:



  On 8/26/20 9:28 AM, Tony Wicks wrote:
They're the worst service company I have ever had the displeasure of dealing with, the arrogance and attitude of we 
are big, you are small we don't care about your customers was infuriating. Never have I seen a single call related 
to their opposition where as PSN accounted for about 10-20% of helpdesk calls. I don't understand why its seemingly 
impossible for them to implement ipv6 as almost everything I have deployed with CGN is dual stack V6.

  On 8/26/20 9:30 AM, Mark Tinka wrote:
We'll have to be creative with how we pressure them into getting serious
about IPv6.


  Do those guys attend NANOG meetings?   >;-)   (evil smile)

  scott



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**********************************************
IPv4 is over
Are you ready for the new Internet ?
http://www.theipv6company.com
The IPv6 Company

This electronic message contains information which may be privileged or confidential. The information is intended to 
be for the exclusive use of the individual(s) named above and further non-explicilty authorized disclosure, copying, 
distribution or use of the contents of this information, even if partially, including attached files, is strictly 
prohibited and will be considered a criminal offense. If you are not the intended recipient be aware that any 
disclosure, copying, distribution or use of the contents of this information, even if partially, including attached 
files, is strictly prohibited, will be considered a criminal offense, so you must reply to the original sender to 
inform about this communication and delete it.





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