nanog mailing list archives
Re: PlayStationNetwork blocking of CGNAT public addresses
From: Tom Beecher <beecher () beecher cc>
Date: Wed, 21 Sep 2016 11:13:06 -0400
I have a hard time accepting that service providers should re-engineer their networks because other companies cannot properly engineer their abuse tooling. On Tue, Sep 20, 2016 at 11:33 AM, Justin Wilson <lists () mtin net> wrote:
PSN is one reason I am not a fan of CGNAT. All they see are tons of connections from the same IP. This results in them banning folks. Due to them being hacked so many times getting them to actually communicate is almost impossible. My .02 is just get the gamers a true public if at all possible. Justin Wilson j2sw () mtin net --- http://www.mtin.net Owner/CEO xISP Solutions- Consulting – Data Centers - Bandwidth http://www.midwest-ix.com COO/Chairman Internet Exchange - Peering - Distributed FabricOn Sep 20, 2016, at 8:24 AM, Danijel Starman <theghost101 () gmail com>wrote:Something similar happened to a local FantasyConon I was helping set up,wehad only two PS4 machines there and accounts provided by Blizzard for Overwatch. Outside IP of the LAN (as it was NATed) was banned by PSN in about 8h. There was no other traffic other then those two accountsplayingOverwatch so my guess is that they have some too aggressive checks. I've managed to convince our ISP there to change the outside IP of the link so we got them working the next day but it happened again in 8h. -- *blap* On Fri, Sep 16, 2016 at 3:12 PM, Simon Lockhart <simon () slimey org>wrote:All, We operate an access network with several hundred thousand users. Increasingly we're putting the users behind CGNAT in order to continue to give themanIPv4 service (we're all dual-stack, so they all get public IPv6 too). Due tothedemographic of our users, many of them are gamers. We're hitting a problem with PlayStationNetwork 'randomly' blocking some of our CGNAT outside addresses, because they claim to have received anomalous,or'attack' traffic from that IP. This obviously causes problems for theotherlegitimate users who end up behind the same public IPv4 address. Despite numerous attempts to engage with PSN, they are unwilling togive usany additional information which would allow us to identify the 'rogue' users on our network, or to identify the 'unwanted' traffic so that we could either block it, or use it to identify the rogue users ourselves. Has anyone else come up against the problem, and/or have anysuggestions onhow best to resolve it? Many thanks in advance, Simon
Current thread:
- Re: PlayStationNetwork blocking of CGNAT public addresses, (continued)
- Re: PlayStationNetwork blocking of CGNAT public addresses Jason Baugher (Sep 18)
- RE: PlayStationNetwork blocking of CGNAT public addresses Tony Wicks (Sep 18)
- Re: PlayStationNetwork blocking of CGNAT public addresses Tom Beecher (Sep 18)
- Re: PlayStationNetwork blocking of CGNAT public addresses Florian Weimer (Sep 18)
- Message not available
- Re: PlayStationNetwork blocking of CGNAT public addresses Larry Sheldon (Sep 18)
- Message not available
- Message not available
- Re: PlayStationNetwork blocking of CGNAT public addresses Larry Sheldon (Sep 18)
- Re: PlayStationNetwork blocking of CGNAT public addresses Justin Wilson (Sep 20)
- Re: PlayStationNetwork blocking of CGNAT public addresses Mark Andrews (Sep 20)
- Re: PlayStationNetwork blocking of CGNAT public addresses Valdis . Kletnieks (Sep 20)
- Re: PlayStationNetwork blocking of CGNAT public addresses Tom Beecher (Sep 21)
- Re: PlayStationNetwork blocking of CGNAT public addresses Roland Dobbins (Sep 21)
- Re: PlayStationNetwork blocking of CGNAT public addresses Mike Hammett (Sep 22)
- Re: PlayStationNetwork blocking of CGNAT public addresses Ca By (Sep 22)
- Re: PlayStationNetwork blocking of CGNAT public addresses Baldur Norddahl (Sep 22)
- Re: PlayStationNetwork blocking of CGNAT public addresses Brian Rak (Sep 22)
- Re: PlayStationNetwork blocking of CGNAT public addresses Suresh Ramasubramanian (Sep 22)