nanog mailing list archives

Re: PlayStationNetwork blocking of CGNAT public addresses


From: Danijel Starman <theghost101 () gmail com>
Date: Tue, 20 Sep 2016 14:24:32 +0200

Something similar happened to a local FantasyConon I was helping set up, we
had only two PS4 machines there and accounts provided by Blizzard for
Overwatch. Outside IP of the LAN (as it was NATed) was banned by PSN in
about 8h. There was no other traffic other then those two accounts playing
Overwatch so my guess is that they have some too aggressive checks. I've
managed to convince our ISP there to change the outside IP of the link so
we got them working the next day but it happened again in 8h.

-- 
*blap*

On Fri, Sep 16, 2016 at 3:12 PM, Simon Lockhart <simon () slimey org> wrote:

All,

We operate an access network with several hundred thousand users.
Increasingly
we're putting the users behind CGNAT in order to continue to give them an
IPv4
service (we're all dual-stack, so they all get public IPv6 too). Due to the
demographic of our users, many of them are gamers.

We're hitting a problem with PlayStationNetwork 'randomly' blocking some
of our
CGNAT outside addresses, because they claim to have received anomalous, or
'attack' traffic from that IP. This obviously causes problems for the other
legitimate users who end up behind the same public IPv4 address.

Despite numerous attempts to engage with PSN, they are unwilling to give us
any additional information which would allow us to identify the 'rogue'
users
on our network, or to identify the 'unwanted' traffic so that we could
either
block it, or use it to identify the rogue users ourselves.

Has anyone else come up against the problem, and/or have any suggestions on
how best to resolve it?

Many thanks in advance,

Simon




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