nanog mailing list archives

Re: Online games stealing your bandwidth


From: Mark Smith <nanog () 85d5b20a518b8f6864949bd940457dc124746ddc nosense org>
Date: Wed, 29 Sep 2010 12:41:03 +0930

On Sat, 25 Sep 2010 16:56:21 -0400 (EDT)
Jon Lewis <jlewis () lewis org> wrote:

On Sat, 25 Sep 2010, Rodrick Brown wrote:

If you follow the links in the article people are complaining that the LotR
process has served 70gb in a week, others are complaining that the service
is resulting in 300ms pings, and unusable connections.
This is a very grey area it will be interesting how this issue unfolds in
the long run.

I haven't played any of these things, so I don't know what they put in 
the fine print, but unless LotR makes it clear that they're going to 
utilize your (i.e. players of the game) bandwidth to PTP distribute their 
software, I'd call that theft and unauthorized use of a computer network.

Skype have been doing this for years to ISP users who have public IP
addresses, which is how they get around NAT without having giant
publicly addressed relay servers. I don't know how much effort they
got to to notify users via the T&Cs. The only real difference here
seems to be the volume of traffic involved.


Are these companies not making enough in monthly subscriptions to afford 
Akamai or similar CDN services to distribute their software updates?

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