Wireshark mailing list archives
Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem.
From: Sake Blok <sake () euronet nl>
Date: Fri, 10 Sep 2010 13:09:02 +0200
On 10 sep 2010, at 12:27, Michael Holt wrote:
Just an FYI for future reference, you usually want to save the capture file in binary format, rather than ascii text. From Wireshark, File -> Save As -> somefile.dmp This makes it a lot easier for someone to open the file in Wireshark and see what you are seeing.
I looked at the txt file this morning for a short while, but troubleshooting this issue from a 17MB textfile, without having all the nice details and filtering capabilties wireshark provides makes it hard or at least a lot of work. Please help us help you and provide a binary capture (it will even be smaller in size ;-)). Cheers, Sake ___________________________________________________________________________ Sent via: Wireshark-users mailing list <wireshark-users () wireshark org> Archives: http://www.wireshark.org/lists/wireshark-users Unsubscribe: https://wireshark.org/mailman/options/wireshark-users mailto:wireshark-users-request () wireshark org?subject=unsubscribe
Current thread:
- Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 09)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Martin Visser (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Pedro Tumusok (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Michael Holt (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Sake Blok (Sep 10)
- <Possible follow-ups>
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Martin Visser (Sep 10)