Wireshark mailing list archives
Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem.
From: Michael Holt <m.iostreams () gmail com>
Date: Fri, 10 Sep 2010 16:20:28 -0700
Hi Austin, Sorry, when I said .dmp, I meant just give that extension. .pcap is fine too, it's just the name you're giving the file.So, can you tell me the IP address of the Final Fantasy server that you are hitting?
I am assuming that is 202.67.48.224 -- is that correct? -- Mike On 9/10/2010 3:02 PM, Austin Kretzer wrote:
Thank you for the quick replies!I am sorry about the text file. I thought it seemed strange to send it like that, but I figured it could just open up in it. I did not see a save as option for .dmp as stated by Mike, so I went with the first option which seems to be the default TCP dump file, .pcap. I am getting RST packets as mentioned by Pedro. I'm not sure how many is bad, hopefully you can look at my .pcap file and see. I seem to have around 10-15 or so in a 10 minute timeframe. I have heard about this issue with NAT and the timeout. I saw a few other people mention that during my Googling. Perhaps I should just bridge my connection? Would that make it to where I could just bypass NAT? I can't seen to find any settings in my modem (Netgear DGN2200) to change NAT settings, it just seems to only have a setting to turn NAT on or off, which it is of course on right now. I read that if you turn NAT off you can't get a internet connection though, but I believe you can once bridged? I apologize for my lack of knowledge on the subject.What Pedro is saying seems to sound right. I don't see why it would be that I'm not authorized or genuine or anything and its kicking me. I know I am. Besides, if I wasn't, wouldn't it have done the same thing to me when I was connection through my friends cable internet connection? As far as my firewall interfering, I do not have one. The actual ISP's firewall, and spoofing the FIN flag, I have no idea. Perhaps I should call and ask? I'm not sure what exactly I should ask though.Anyway, here is the new .pcap file. I also posted on the same link as before if any of you want to read up on the forum post.http://www.mediafire.com/?p5yzw34kbr3z3p6 Thank you yet again! - Austin Kretzer (PS. Sorry if this sent twice, my email is acting up.) ___________________________________________________________________________ Sent via: Wireshark-users mailing list<wireshark-users () wireshark org> Archives: http://www.wireshark.org/lists/wireshark-users Unsubscribe: https://wireshark.org/mailman/options/wireshark-users mailto:wireshark-users-request () wireshark org?subject=unsubscribe
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Current thread:
- Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 09)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Martin Visser (Sep 10)
- <Possible follow-ups>
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Michael Holt (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Sake Blok (Sep 11)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 10)
- Re: Diagnosing disconnect exactly every 10 minutes in online game. FIN/ACK and TCP RST packet problem. Austin Kretzer (Sep 10)