nanog mailing list archives
Re: Proving Gig Speed
From: Mark Tinka <mark.tinka () seacom mu>
Date: Thu, 19 Jul 2018 07:06:00 +0200
On 18/Jul/18 17:00, Mike Hammett wrote:
The game companies (and render farms) also need to work on as extensive peering as the top CDNs have been doing. They're getting better, but not quite there yet.
I'm not sure about North America, Asia-Pac or South America, but in Europe, the gaming folk actually peer very well. The problem for us is that is anymore from 112ms - 170ms away, depending on which side of the continent you are. And while we peer extensively with them via our network in Europe, that latency will simply not go away. They need to come into market and satisfy their demand. Mark.
Current thread:
- Re: Proving Gig Speed, (continued)
- Re: Proving Gig Speed Mark Tinka (Jul 18)
- Re: Proving Gig Speed K. Scott Helms (Jul 18)
- Re: Proving Gig Speed Mike Hammett (Jul 18)
- Re: Proving Gig Speed Radu-Adrian Feurdean (Jul 22)
- Re: Proving Gig Speed Niels Bakker (Jul 22)
- Re: Proving Gig Speed Mark Tinka (Jul 18)
- Re: Proving Gig Speed K. Scott Helms (Jul 18)
- Re: Proving Gig Speed Mark Tinka (Jul 18)
- Re: Proving Gig Speed K. Scott Helms (Jul 18)
- Re: Proving Gig Speed Mike Hammett (Jul 18)
- Re: Proving Gig Speed Mark Tinka (Jul 18)
- Re: Proving Gig Speed Niels Bakker (Jul 19)
- Re: Proving Gig Speed Mark Tinka (Jul 19)
- Re: Proving Gig Speed Mark Tinka (Jul 18)
- Re: Proving Gig Speed Julien Goodwin (Jul 18)
- Re: Proving Gig Speed Mark Tinka (Jul 18)
- Re: Proving Gig Speed Tei (Jul 19)
- Re: Proving Gig Speed Mark Tinka (Jul 19)
- Re: Proving Gig Speed Eric Kuhnke (Jul 19)
- Re: Proving Gig Speed Mark Tinka (Jul 20)
- Re: Proving Gig Speed Mike Hammett (Jul 18)