nanog mailing list archives
Re: Online games stealing your bandwidth
From: Matthew Walster <matthew () walster org>
Date: Sat, 25 Sep 2010 21:43:25 +0100
On 25 September 2010 21:16, Rodrick Brown <rodrick.brown () gmail com> wrote:
I think most people are aware that the Blizzard "World of WarcCraft" patcher distributes files through Bittorrent,
<snip> I once read an article talking about making BitTorrent scalable by using anycasted caching services at the ISP's closest POP to the end user. Given sufficient traffic on a specified torrent, the caching device would build up the file, then distribute that direct to the subscriber in the form of an additional (preferred) peer. Similar to a CDN or Usenet, but where it was cached rather than deliberately pushed out from a locus. Was anything ever standardised in that field? I imagine with much of P2P traffic being (how shall I put this...) less than legal, it's of questionable legality and the ISPs would not want to be held liable for the content cached there? M
Current thread:
- Online games stealing your bandwidth Rodrick Brown (Sep 25)
- Re: Online games stealing your bandwidth Matthew Walster (Sep 25)
- Re: Online games stealing your bandwidth Valdis . Kletnieks (Sep 25)
- Re: Online games stealing your bandwidth Jeroen Massar (Sep 25)
- Re: Online games stealing your bandwidth Jeffrey S. Young (Sep 25)
- Re: Online games stealing your bandwidth Adrian Chadd (Sep 25)
- Re: Online games stealing your bandwidth Matthew Walster (Sep 25)
- Re: Online games stealing your bandwidth Bill Stewart (Sep 28)
- Re: Online games stealing your bandwidth Franck Martin (Sep 28)
- Re: Online games stealing your bandwidth Valdis . Kletnieks (Sep 25)
- Re: Online games stealing your bandwidth gordon b slater (Sep 26)
- Re: Online games stealing your bandwidth Jack Bates (Sep 27)
- RE: Online games stealing your bandwidth Leigh Porter (Sep 27)
- Re: Online games stealing your bandwidth Matthew Walster (Sep 25)