Educause Security Discussion mailing list archives

Re: Cyberwarfare/hacking games


From: Melissa <mguenther () COX NET>
Date: Sun, 22 May 2011 14:24:15 -0700

Have you tried your local InfraGard chapter for recommendations.  I thought
the FBI had something that had rave reviews.

Another possibility  http://iase.disa.mil/ETA/  and
http://iase.disa.mil/eta/online-catalog.html#cdroms 

Some of the FREE material relates to Department of Defense but a lot is
generic

Examples:


CyberProtect


Date 03/10 - Ver 2.0


CyberProtect is a web-based, interactive computer network defensive exercise
with a video game look and feel. It is intended to familiarize players with
information assurance security terminology, concepts, and policy. Players
learn about defensive security tools, which must be judiciously deployed on
a simulated network. The player then faces a spectrum of security threats
and must make practical decisions for allocating resources (in quarterly
increments) using the elements of risk analysis and risk management. Play is
divided into four sessions (simulating quarters of a fiscal year). After
each session, players receive feedback on how well they are doing. At the
end of the last session, players are given a report detailing their
cumulative operational readiness rating. The report also details every
attack by type, origin, and effectiveness of defensive tools. (2 hrs)

Description: CyberOps: NetWarrior

 <http://iase.disa.mil/eta/online-catalog.html#topofpage> back to top


CyberOps: NetWarrior


Date 01/09 - Ver 1.0


CyberOps: NetWarrior is a three-dimensional interactive computer network
defense simulation using video game-quality graphics to provide players with
an advanced understanding of information assurance (IA) security
architecture, terminology, concepts, and policy. Simulation players may
create networks using generic hardware, software, and connection tool suites
within allocated resource constraints. Players select appropriate generic IA
defensive tools for deployment on the networks they have created or on
simple, medium, or complex computer-generated networks. Computer-generated
attack sequences are used to test the network defenses deployed by exercise
players. Simulation play covers IA professional personnel management issues,
representing the impact of available IA personnel [system administrators
(SAs), information assurance officers (IAOs), and information assurance
managers (IAMs)] on the efficiency of system operation. The personnel
resource cost of IA professionals can be affected by their training,
certification, and experience. CyberOps:NetWarrior is intended to serve as
an academic classroom, technical training, and computer network defense
exercise support tool. Multiplayer capability permits individual players to
assume Blue, Red, and White Team roles in intranet exercise play using
realistic exercise architectures. (4 hrs)

 

 

From: The EDUCAUSE Security Constituent Group Listserv
[mailto:SECURITY () LISTSERV EDUCAUSE EDU] On Behalf Of Fugett, Julie C
Sent: Sunday, May 22, 2011 9:59 AM
To: SECURITY () LISTSERV EDUCAUSE EDU
Subject: [SECURITY] Cyberwarfare/hacking games

 

I'm researching games and gaming hosts for a cyberwarfare game I'm helping
to host next fall. I'm curious if any of you have worked with companies that
do this sort of thing-what were your experiences, who would you recommend,
who would you avoid? I've been doing research on my own and coming up with
the same two organizations. Both are great but I want to make sure I bring
as many options as possible to my team.

 

I'm totally open on game format-traditional red team vs blue team is great,
but more flexible game formats are fine as well.

 

_________________________________

Julie C. Fugett, CISSP

Network Security Architect

Telecom Engineers and Network Architects 

Information Technology

University of Kansas

 

phone:  785.864.9356

mobile: 785.691.8822

email: jcf () ku edu

 


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