Educause Security Discussion mailing list archives
Re: gamer clubs
From: Glen Shere <g-shere () ONU EDU>
Date: Wed, 6 Apr 2016 09:15:45 -0400
Any kind of rate limiting, NAT, packet blocking heuristics, or firewall *will* eventually disrupt online gaming, either by blocking traffic or adding latency. You just can't predict what the next game will require; all of them basically assume they're running in a home. If you aren't a "gamer", perhaps it isn't obvious that even a little bit more latency can dramatically impact the entertainment value of online games. This is why some games even attempt "peer-to-peer" traffic. and yes, I'll echo Dan Oachs' comment: if you can believe it, native IPv6 support seems to help out gaming quite a bit. The Microsoft console sometimes (always?) creates Teredo tunnels to... something, I would guess a Microsoft proxy service, in the absence of native IPv6. On Wed, Apr 6, 2016 at 8:39 AM, Sprague, Randy < randy.sprague () cincinnatistate edu> wrote:
Thanks to those that have responded. I believe that I need to add more to my initial post. We are a community college, no degree in gaming, the request has the backing of one faculty member and a few students that have formed a gamer club. Definitely an isolated network, they desire and we would agree this would be a BYOD computer, on the fence with allowing third party switch/hub/routers, they are asking for 50mb rate limit, at first blush is seems high. Additional thoughts, we have no policy that directly addresses gaming clubs. Someone brought up NAT issues with some games and the number of external IP addresses, a concern that I had also heard was reputation blocking on the addresses. Thanks again, Randy Sprague Enterprise and Infrastructure Manager Cincinnati State Technical and Community College *From:* The EDUCAUSE Security Constituent Group Listserv [mailto: SECURITY () LISTSERV EDUCAUSE EDU] *On Behalf Of *Sprague, Randy *Sent:* Tuesday, April 5, 2016 4:55 PM *To:* SECURITY () LISTSERV EDUCAUSE EDU *Subject:* [SECURITY] gamer clubs Hello, I have been requested to provide connectivity for a gamer club using the college’s network and internet connection. What are others doing? Am I over reacting by not allowing such activity? Thanks much, Randy Sprague Enterprise and Infrastructure Manager Cincinnati State Technical and Community College
Current thread:
- Re: gamer clubs, (continued)
- Re: gamer clubs Dan Oachs (Apr 05)
- Re: gamer clubs Kevin Wilcox (Apr 06)
- Re: gamer clubs Sprague, Randy (Apr 06)
- Re: gamer clubs Dan Oachs (Apr 05)
- Re: gamer clubs Patrick Menard (Apr 05)
- Re: gamer clubs Mike Iglesias (Apr 05)
- Re: gamer clubs Dexter Caldwell (Apr 05)
- Re: gamer clubs Parker, Ron (Apr 05)
- Re: gamer clubs Brian W Griffith (Apr 05)
- Re: gamer clubs Sprague, Randy (Apr 06)
- Re: gamer clubs Glen Shere (Apr 06)
- Re: gamer clubs Doug Brooks (Apr 06)
- Re: gamer clubs Dan Oachs (Apr 06)