Vulnerability Development mailing list archives

Re: New DoS attack


From: luke.dudney () WN COM AU (Luke Dudney)
Date: Fri, 16 Jun 2000 14:33:41 +0800


Or even using TCP to establish the connection, then UDP for game data?
This sounds a whole lot more reasonable (even easier) to implement, or am I
missing something?

-----Original Message-----
From: Raistlin [mailto:raist () CTRADE IT]
Sent: Thursday, June 15, 2000 7:48 PM
To:   
Subject: R: New DoS attack


I saw a new ugly type of DoS attack this weekend.
[mail goes on describing an attack performed using "Unreal
Tournament" game
servers as amplifiers]

It's nothing near new I fear. "Quake FLOOD" is out in the
wild since Quake
appeared on the game scene, which was no more than 2 years
ago, 3 perhaps.

Problem is, connection request to a game server causes huge
amounts of data
to be generated and sent without check on a UDP (connectionless, then)
transmission.

Understanding that UDP is faster and necessary for game
programmers, still I
can't understand the lack of security. A simple "3-way
handshaking" roughly
reproduced by UDP method would stop all of this, right ?

Just my .02 EUR (which is a little less than .02$ I fear)

Stefano "Raistlin" Zanero
System Administrator Gilda dei Giocatori in Rete
public PGP key block at http://gioco.net/pgpkeys



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