Nmap Development mailing list archives

Re: Always practice safe software: a lesson from UnrealIRCd


From: Ron <ron () skullsecurity net>
Date: Tue, 22 Jun 2010 15:19:30 -0500

On Tue, 22 Jun 2010 14:05:56 -0600 David Fifield
<david () bamsoftware com> wrote:
Yes, but at that point you are at least assured that your script
holds a socket. My bet is that almost all of the excessive delay is
scripts waiting for a socket. NSE only allows 20 scripts to hold a
socket at a time, so others must wait until an earlier script gives
up all its sockets. I think this waiting is what's taking up most of
the time.

There aren't any timeslices. Your script has exclusive control of the
processor until it reliquishes it with a socket operation or sleep. It
gets called back as soon as the socket operation finishes though
(unless another script is refusing to yield).

You'll only be timing the very small delay imposed by the NSE
scheduler, and not the very long delay waiting for a socket to be
free.

David Fifield
Ah, I wasn't aware of the 20-socket limit. I'll fix up that script and commit it. 

Thanks!

-- 
Ron Bowes
http://www.skullsecurity.org
http://www.twitter.com/iagox86

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