nanog mailing list archives

Re: V6 still not supported


From: Tom Beecher <beecher () beecher cc>
Date: Mon, 4 Apr 2022 11:00:22 -0400


. Less so a problem inherent to IPv4. A root cause fix would address
Sony's hostile behavior.


Disagree, to a point.

The problem isn't technically with IPv4 itself, but with the lack of
availability of V4 addresses. This tends to force things like CGNAT, which
then compounds the problem when companies rely too heavily on 'reputation'
services that put a scarlet letter on entire subnets, sometimes forcing
providers to spent money to buy a new range on the open market that
hopefully isn't 'tainted', and tossing the old subnet back out to make it
someone else's problem.

IPv6 itself doesn't solve that ; these reputation providers could still
mark /64s as 'bad', but it wouldn't impact entire ISPs worth of users when
they did.

( Of course, the better solution is really on the service end to have a
better system to associate bad activity to specific users, or other methods
that aren't reliant on reputation services , but that won't happen unless
they start seeing revenue loss from people who want to pay them for a
service but can't because of too much reputation blocking, and I think
that's a long way away, if it ever gets there.)



On Mon, Apr 4, 2022 at 8:02 AM Jared Brown <nanog-isp () mail com> wrote:

My apologies for expressing myself poorly.

What I meant to say is that this is primarily a problem caused by Sony and
the Sonys of the world. Less so a problem inherent to IPv4. A root cause
fix would address Sony's hostile behavior.


- Jared



Jordi Palet wrote:

No, isn't only a Sony problem, becomes a problem for every ISP that has
customers using Sony PSN and have CGN (NAT444), their IP blocks are
black-listed when they are detected as used CGN. This blocking is "forever"
(I'm not aware of anyone that has been able to convince PSN to unblock
them). Then the ISP will rotate the addresses that are in the CGN (which
means some work renumbering other parts of the network).

You do this with all your IPv4 blocks, and at some point, you don't have
any "not black-listed" block. Then you need to transfer more addresses.

So realistically, in many cases, for residential ISPs it makes a lot of
sense to analyze if you have a relevant number of customers using PSN and
make your numbers about if it makes sense or not to buy CGN vs transfer
IPv4 addresses vs the real long term solution, which is IPv6 even if you
need to invest in replacing the customer CPEs.


Regards,
Jordi
@jordipalet



El 30/3/22, 21:02, "NANOG en nombre de Jared Brown"
<nanog-bounces+jordi.palet=consulintel.es at nanog.org en nombre de
nanog-isp at mail.com> escribió:

    Not to necessarily disagree with you, but that is more of a Sony
problem than an IPv4 problem.


    - Jared



    Jordi Palet wrote:

    It is not a fixed one-time cost ... because if your users are gamers
behind PSP, Sony is blocking IPv4 ranges behind CGN. So, you keep rotating
your addresses until all then are blocked, then you need to transfer more
IPv4 addresses ...

    So under this perspective, in many cases it makes more sense to NOT
invest in CGN, and use that money to transfer up-front more IPv4 addresses
at once, you will get a better price than if you transfer them every few
months.


    Regards,
    Jordi
    @jordipalet



    El 30/3/22, 18:38, "NANOG en nombre de Jared Brown"
<nanog-bounces+jordi.palet=consulintel.es at nanog.org en nombre de
nanog-isp at mail.com> escribió:

        Randy Carpenter wrote:
        > >> >> Owen DeLong via NANOG wrote:
        > >> >> When your ISP starts charging $X/Month for legacy protocol
support
        > >> >
        > >> > Out of interest, how would this come about?
        > >>
        > >> ISPs are facing ever growing costs to continue providing IPv4
services.
        > >  Could you please be more specific about which costs you are
referring to?
        > >
        > >  It's not like IP transit providers care if they deliver IPv4
or IPv6 bits to
        > >  you.
        >
        > Have you priced blocks of IPv4 addresses lately?
          IPv4 address blocks have a fixed one-time cost, not an ongoing
$X/month cost.

        - Jared



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