nanog mailing list archives
Re: Gaming Consoles and IPv4
From: Daniel Sterling <sterling.daniel () gmail com>
Date: Wed, 30 Sep 2020 15:03:57 -0400
On Wed, Sep 30, 2020 at 2:50 PM Josh Luthman <josh () imaginenetworksllc com> wrote:
Based on packet captures and customer experiences, that doesn't seem to be the case.
Aye, you're right I'm sure. Thank you for the correction. Where P2P does NOT come into play is: 1. on xbox 2. standard multiplayer 3. CoD games since at least 2013 4. in the US That is, I haven't seen a non-dedicated-server host match in standard multiplayer on xbox since CoD version 2013, and I've been looking. That's just one datapoint from one user, but I haven't played on a non-dedicated server since 2013 in xbox standard multiplayer. P2P DOES come into play: 1. on PC 2. non-standard multiplayer (custom games) on any platform probably 3. maybe on xbox if you're not near any dedicated server. unsure on this So yes it would seem to make sense for CoD to use ipv6 for those P2P games. But then -- would they have to implement dual-stack for the game on your PC? That seems even more complex than dual-stack on a hosted server -- Dan
Current thread:
- Re: Gaming Consoles and IPv4, (continued)
- Re: Gaming Consoles and IPv4 Tom Beecher (Sep 28)
- Re: Gaming Consoles and IPv4 Matt Hoppes (Sep 28)
- Re: Gaming Consoles and IPv4 Matthew Petach (Sep 28)
- Re: Gaming Consoles and IPv4 Matt Erculiani (Sep 28)
- Re: Gaming Consoles and IPv4 Valdis Klētnieks (Sep 28)
- Re: Gaming Consoles and IPv4 Chris Adams (Sep 28)
- Re: Gaming Consoles and IPv4 Seth Mattinen (Sep 28)
- Re: Gaming Consoles and IPv4 Daniel Sterling (Sep 30)
- Re: Gaming Consoles and IPv4 Josh Luthman (Sep 30)
- Re: Gaming Consoles and IPv4 Daniel Sterling (Sep 30)