nanog mailing list archives
Re: Gaming Consoles and IPv4
From: Daniel Sterling <sterling.daniel () gmail com>
Date: Wed, 30 Sep 2020 14:41:53 -0400
On Wed, Sep 30, 2020 at 12:47 PM Owen DeLong <owen () delong com> wrote:
Games want to go peer-to-peer.
That was true up until about 2012. As Martijn Schmidt noted, Activison contracts out to multiple managed hosting companies to provide servers across the globe. If you launch any recent call of duty game and hit "multiplayer" , your system will be looking for a managed server host to connect to.
From 2013 and on, all the call of duty games are
managed-server-host-only for general multiplayer. You have to go well out of your way to do P2P FPS gaming recently -- at least with CoD. not sure about other games.
The real question IMHO is why are game console companies so stupid about IPv6?
Just a guess, but I imagine since they can't count on users having v6, their hosts have to support v4 and they don't bother making them dual-stack.
Current thread:
- Re: Gaming Consoles and IPv4, (continued)
- Re: Gaming Consoles and IPv4 Tom Beecher (Sep 28)
- Re: Gaming Consoles and IPv4 Carlos M. Martinez (Sep 28)
- Re: Gaming Consoles and IPv4 Tom Beecher (Sep 28)
- Re: Gaming Consoles and IPv4 Matt Hoppes (Sep 28)
- Re: Gaming Consoles and IPv4 Matthew Petach (Sep 28)
- Re: Gaming Consoles and IPv4 Matt Erculiani (Sep 28)
- Re: Gaming Consoles and IPv4 Valdis Klētnieks (Sep 28)
- Re: Gaming Consoles and IPv4 Chris Adams (Sep 28)
- Re: Gaming Consoles and IPv4 Seth Mattinen (Sep 28)
- Re: Gaming Consoles and IPv4 Daniel Sterling (Sep 30)
- Re: Gaming Consoles and IPv4 Josh Luthman (Sep 30)
- Re: Gaming Consoles and IPv4 Daniel Sterling (Sep 30)