nanog mailing list archives

Re: Gaming Consoles and IPv4


From: Matthew Petach <mpetach () netflight com>
Date: Mon, 28 Sep 2020 08:43:25 -0700

The number of times when a decision is *both*
cheaper *and* better is miniscule compared to
when the decision is being made to optimize
one axis relative to the other.  And in an industry
with narrow margins, most often that decision will
run squarely along the "cheaper" axis, at the expense
of the "better" axis.

I'm sure you've faced that same decision in your
business, the same as the rest of us over the years...

Matt

On Mon, Sep 28, 2020 at 8:17 AM Mike Hammett <nanog () ics-il net> wrote:

Yet (apparently) worse?



*From: *"Tom Beecher" <beecher () beecher cc>
*To: *"Mike Hammett" <nanog () ics-il net>
*Cc: *"Justin Wilson (Lists)" <lists () mtin net>, "North American Network
Operators' Group" <nanog () nanog org>
*Sent: *Monday, September 28, 2020 9:21:09 AM
*Subject: *Re: Gaming Consoles and IPv4

Why stray away from how PC games were 20 years ago where there was a
dedicated server and clients just spoke to servers?


Much cheaper to just let all the game clients talk peer to peer than it is
to maintain regional dedicated server infrastructure.


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