nanog mailing list archives

Re: Proving Gig Speed


From: "Scott Weeks" <surfer () mauigateway com>
Date: Thu, 19 Jul 2018 13:43:51 -0700


--- mark.tinka () seacom mu wrote:
From: Mark Tinka <mark.tinka () seacom mu>
On 18/Jul/18 16:58, K. Scott Helms wrote:

... What's really interesting is how gaming is changing 
and within the next few years I do expect a lot of games 
to move into the remote rendering world.  You need to 
have <=30 ms of latency to sustain 1080p gaming and 
obviously jitter and packet loss are also problematic.  
The traffic is also pretty impressive with spikes of 
over 50 mbps down and sustained averages over 21 mbps.

And what we need is for them to ensure all these remote 
rendering farms are evenly distributed around the world 
to ensure that 30ms peak latency is achievable.
-----------------------------------------------


I know we're talking about Africa and other less well 
connected countries, but good luck with that in the 
Pacific, which covers about 1/3 of the planet.

https://oceanexplorer.noaa.gov/facts/pacific-size.html

scott


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