nanog mailing list archives

Re: Customer woes and ps3 network


From: H I Baysal <hibaysal () gmail com>
Date: Mon, 8 Jan 2018 11:09:14 +0100

Hi,

So first of all, PS3 in 2018...... :P
But kidding aside,
some application require TCP-MSS (maximum segment size) to be set to a
lower value than the default.

You can play with the size but i settled for 1450 at the time.

good luck



2018-01-08 1:14 GMT+01:00 Michael Crapse <michael () wi-fiber io>:

I will be on site with the customer tomorrow to do packet captures.
It may be a weak wireless signal(he claims).
I also saw such a report, and changed his IP to one of our known good IPs,
and the issue persists.
We are running over PPPoE, so packet size is diminished from 1500 to 1492.
I have DMZed his console, issue persists. I have given his router 3
different public IPs to no avail.
This(ps3) was working yesterday on hughesnet, until we did our
installation.

On 7 January 2018 at 16:58, Grant Taylor via NANOG <nanog () nanog org>
wrote:

On 01/07/2018 04:12 PM, Michael Crapse wrote:

I have a customer on a ps3, and he can't seem to connect to the psn.
Keeps getting the 80710016 error. If there is anyone that can help me
troubleshoot this issue, that would be great.


I have yet to see the packets on the wire lie.

Further, the packets on the wire will likely give you a starting point.

After searching for the error, this may not be a problem with the network
at all.  One report I saw says that the error can come from banned /
blacklisted IPs.  So you may be looking for a non-existent network
problem.



--
Grant. . . .
unix || die






-- 
Met vriendelijke groet / kind regards,

Halil Ibrahim Baysal

T: +31 (0)6 20 14 20 79
E: hibaysal () gmail com


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