nanog mailing list archives

Re: Emulating ADSL bandwidth shaping


From: isabel dias <isabeldias1 () yahoo com>
Date: Tue, 4 May 2010 06:41:48 -0700 (PDT)

same as in the HFC and QAM modulation values and so on and so forth .....
services that are requiring a connection-oriented service such as a gaming clan/cloud are highly affected when working 
in latency and jitter network based environments such as the ethernet based ones and SMDS .......




----- Original Message ----
From: Chris Boyd <cboyd () gizmopartners com>
To: NANOG <nanog () nanog org>
Sent: Tue, May 4, 2010 2:19:39 PM
Subject: Re: Emulating ADSL bandwidth shaping


On May 4, 2010, at 7:27 AM, Marshall Eubanks wrote:

I am not sure what the point is in mixing in speed of light latency. If your "typical sites" are, say,
Indian cricket blogs, you will typically have a high latency from the US. What does that tell
you about your DSL or Cable system, except that it is somewhat removed from India ?

Most of the ADSL installations I've seen in SBC 13 state area had interleaving turned on, which significantly increases 
latency.  I suspect that's why many cable MSOs in the same territory have "cable is better for gaming" marketing 
campaigns running all the time.

So the latency you see on an ADSL line is dependent on how the carrier set up the DSLAM.

--Chris






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