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IP: Chess course on the Internet (Chronicle of Higher
From: Dave Farber <farber () cis upenn edu>
Date: Wed, 29 Nov 1995 20:15:51 +0900
From: Timothy Finin <finin () cs umbc edu> This story in the Chronicle of Higher Education doesn't contain much information, but it describes an ongoing experiment in Internet-based education at UMBC that is working well. CSEE Professor Alan Sherman (sherman () cs umbc edu) has organized a course taught by International Grandmaster Ilya Smirin (FIDE 2630) on the advanced theory and practice of chess. It is aimed at the serious tournament player who would like to improve his or her game and offers a unique opportunity for students to learn from one of the world's best chess players (who also happends to be an undergraduate COmputer Science major here at UMBC). In addition to having a live class of students, the course is offered over closed circuit TV and the Internet. About 50 student from around the world are participating via the Internet using technologies including MBONE, the web, the Internet Chess Club, special chess-clients, and email. More information is available at <http://www.cs.umbc.edu/chess/>. Tim -- The Chronicle of Higher Education Date: December 1, 1995 Section: Information Technology Page: A35 -------------------------------------------------------------------- ON THE INTERNET College Chess Club Offers Lessons With New Technologies By David L. Wilson A college chess club is offering lessons to much of the world using a number of technologies. Students of the game can take a non-credit, continuing-education course from Grandmaster Ilya Smirin, a sophomore majoring in computer science at the University of Maryland Baltimore County. The lectures are available in many forms, including video recordings broadcast on the Multicast Backbone, or MBONE. The MBONE is an experimental means of transmitting moving images over the Internet and other networks. At present, only a few thousand people have access to the MBONE, which usually delivers somewhat grainy, jerky images. It can deliver images faster, but at a cost of slowing down things considerably for other users on the network. Alan T. Sherman, an associate professor of computer science at Maryland and faculty adviser to the chess club, says the chess course does not require the high-quality visuals that other distance-learning applications might need. "With chess, conveying the board position conveys a lot of the information you're trying to get out," he says. "It doesn't require a lot of fidelity, a lot of subtleties." Users also can study with the grandmaster by using an Internet tool called telnet and the following address: chess.lm.com 5000. Guests can watch, but full access to the service costs $40 a year. Members can use the service to play chess against one another. The classes are available as well with a World-Wide Web browsing tool and the following Uniform Resource Locator: http://umbc.edu/chess/. They are also available on videotapes for $29.95 each, or $19.95 each in a set of 12. The 22 students who attend the class in person every Wednesday night pay $345. Otherwise, students can take the course via the Internet at no charge. -------------------------------------------------------------------- Copyright (c) 1995 by The Chronicle of Higher Education, Inc. http://chronicle.com Title: College Chess Club Offers Lessons With New Technologies Published: 95/12/01
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