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sacred (pcgame) server flaw


From: "the.soylent" <the.soylent () gmail com>
Date: Sun, 21 Nov 2004 03:25:33 +0100

Program: Sacred (pc game)
http://sacred-game.com
type: simple DoS, no client-auth
affected version: <1.0.6.2

note:
-fixed in later versions (>1.0.7.0) (dated:31.08.2004)
-this security-lag exits for nearly half a year. although ascaron was informed at the date of release (02.03.2004), nothing happens long time.

"exploit"-scenario:
Use telnet client to connect to game-port, u will see that a valid(!) user connects. 16 times, and server will not accept any more connections (from valid users for example).
after "fake-clients" get a timeout, only one of them gets kicked.

example: http://forum.sacred-game.com/attachment.php?attachmentid=1209 (nothing special)


greetz soylent

---------------------------
stop that "Why is IRC still around?" -crap !!!

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