nanog mailing list archives

Re: akamai yesterday - what in the world was that


From: Jared Mauch <jared () puck nether net>
Date: Thu, 23 Jan 2020 18:35:50 -0500

Apple did this with the original iPhone. Turned out even in their ecosystem they didn't get it right. The full restore 
images have always been there and diffs didn't reappear until you could "OTA" the device (WiFi)

I can't imagine how hard a console would be with every random app writing data wherever. 

Sandboxes and jails have been escaped as long as they have been around as well so they can help but are far from 
perfect 

Sent from my iCar

On Jan 23, 2020, at 6:21 PM, Mike Hammett <nanog () ics-il net> wrote:


If true (not arguing), that's really dumb.



-----
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com

Midwest-IX
http://www.midwest-ix.com

From: "Brandon Martin" <lists.nanog () monmotha net>
To: nanog () nanog org
Sent: Thursday, January 23, 2020 10:23:24 AM
Subject: Re: akamai yesterday - what in the world was that

On 1/23/20 11:13 AM, Bryan Holloway wrote:
This echoed events a month or so ago, and I'm curious as to what is 
making these releases more, uh, network-impacting.

My understanding is that, in addition to factors others have mentioned 
(games are larger, more network based delivery, etc.), that there's a 
move AWAY from differential patching, to the extent it was previously 
being used, toward simply delivering an entire new copy of the game, 
including assets that completely duplicate those that someone may 
already have.

Apparently the rationale is that this is easier on the publisher and 
those preparing the release, which allows them to get things out sooner, 
since they don't have to come up with a decent differential patcher and 
can just make use of the delivery mechanisms already present on the 
content platform the user is already using.

When you've got 100GB games with huge market penetration and each 
"patch" is an entirely new copy of said 100GB game, that's a lot of traffic.
-- 
Brandon Martin


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