nanog mailing list archives

Re: Ipv6 help


From: Mark Andrews <marka () isc org>
Date: Thu, 27 Aug 2020 05:00:56 +1000

And in the end it will come down to a clueful customer taking Sony to task. with the backing of a government for 
selling a product which is not fit for purpose.  They have paid to play games and if Sony is blocking them because they 
happen to be on a CGN, which they have no control over, then Sony is in breach of lots of consumer laws around the 
planet.  No EULA trumps the law. 

Here is Australia it would be the ACCC that would take them to task. 

-- 
Mark Andrews

On 27 Aug 2020, at 04:38, Brian Johnson <brian.johnson () netgeek us> wrote:

I‘m going further... They shouldn’t have to care. Sony should understand what they are delivering and the 
circumstance of that. That they refuse to serve some customers due to the technology they use is either a business 
decision or a faulty design. The end-customer (gamer) doesn’t care. They just want to play.


On Aug 26, 2020, at 1:31 PM, Mark Tinka <mark.tinka () seacom com> wrote:



On 26/Aug/20 20:20, Brian Johnson wrote:

Either way. Nothing you can do in the network will help Sony enable IPv6 capability, Or to serve their users even 
if using a technology that they do not like.

Agreed.

The problem is gaming customers that neither care for nor know about how
NAT444 and/or IPv6 play (no pun intended) here.

Mark.



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