nanog mailing list archives
Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)
From: Simon Leinen <simon () limmat switch ch>
Date: Fri, 10 Mar 2006 19:07:37 +0100
Gunther Stammwitz writes:
==> Which tools (under linux) are you using in order to measure your own network ore on of your upstreams in terms of "gameability" or voip-usage?
My favorite tool for assessing delay distribution and loss over time is Tobi Oetiker's (of MRTG fame) SmokePing (http://www.smokeping.org/). As input, it can use various types of measurements - ping RTT/loss measurement in the simplest case, but also Cisco SAA (now called IP SLA) measurements, or various other types of probes such as HTTP or DNS requests. The nice thing is the way it presents the time distributions graphically. The graphs also include loss rates. Check out the "demo" part of Tobi's webpage. -- Simon.
Current thread:
- How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Gunther Stammwitz (Mar 07)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Vince Hoffman (Mar 07)
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- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Vince Hoffman (Mar 07)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Jon R. Kibler (Mar 09)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Simon Leinen (Mar 10)