nanog mailing list archives
Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)
From: Vince Hoffman <jhary () unsane co uk>
Date: Tue, 7 Mar 2006 18:24:33 +0000 (GMT)
On Tue, 7 Mar 2006, Gunther Stammwitz wrote:
Hello colleages, I'm trying to find out how one can measure the performance or quality of a network for gamers and voip-users. Both applications are very sensitive to packetloss, delays or jitter since they're using udp instead of tcp and are very timing critical. ==> Which tools (under linux) are you using in order to measure your own network ore on of your upstreams in terms of "gameability" or voip-usage? Ordinary pings won't help since routers are regulary dropping them and even an end-to-end ping is not perfect since one of the hosts might be busy or something like that? Starting your favorite online game and play on a server that is being housed in your own network isn't the solutions I'm looking for :-( Your ideas are appreciated :-)
iperf is probably your best bet here, although it needs a client/server config which isnt alway practical.
it might be worth looking at pchar http://www.kitchenlab.org/www/bmah/Software/pchar/ which is pretty in depth if damm slow ;) Vince
Gunther
Current thread:
- How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Gunther Stammwitz (Mar 07)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Vince Hoffman (Mar 07)
- Message not available
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Vince Hoffman (Mar 07)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Jon R. Kibler (Mar 09)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Simon Leinen (Mar 10)