nanog mailing list archives
Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]
From: Richard A Steenbergen <ras () e-gerbil net>
Date: Fri, 10 Mar 2006 12:44:01 -0500
On Fri, Mar 10, 2006 at 11:52:40AM +0000, tony sarendal wrote:
Does traceroute really do that ? Even for ICMP. Think about it. Hint: the return packets your traceroute produces, do they have the same return path for every hop ? Think Internet, think large providers with many peerings.
On behalf of every network operator on the planet, I would like to take this opportunity to encourage every person who implements a traceroute or traceroute like program to ALWAYS DISPLAY THE SOURCE ADDRESS IN THE OUTPUT OF THE PROGRAM!@#$%^& Very few things in life suck more than asymmetric paths + wannabe network engineers armed with a noc phone number list and traceroute, mtr, or those wonderful visual traceroute programs that they insist on taking 6MB bmp screenshots of and sticking into word documents so they can email that as an attachment. -- Richard A Steenbergen <ras () e-gerbil net> http://www.e-gerbil.net/ras GPG Key ID: 0xF8B12CBC (7535 7F59 8204 ED1F CC1C 53AF 4C41 5ECA F8B1 2CBC)
Current thread:
- UDP Badness [Was: Re: How to measure network quality&performance for v oip&gameservers (udp packetloss, delay, jitter,...)] Fergie (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Mark Smith (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Richard A Steenbergen (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Bill Nash (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Matt Ghali (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Richard A Steenbergen (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 11)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Aaron Glenn (Mar 11)