nanog mailing list archives
Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]
From: "tony sarendal" <dualcyclone () gmail com>
Date: Tue, 7 Mar 2006 18:05:05 +0000
On 07/03/06, Gunther Stammwitz <gstammw () gmx net> wrote:
-----Ursprüngliche Nachricht----- Von: owner-nanog () merit edu [mailto:owner-nanog () merit edu] Im Auftrag von Fergie Gesendet: Dienstag, 7. März 2006 18:16 An: gstammw () gmx net Cc: nanog () nanog org Betreff: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)][...]So to answer your question, I think it really depends on how the application itself handles UDP traffic, adapts to any sort of RTT measurements, delay/jitter, etc. - fergHello Fergie, You are right - but there must be some sort of tool that can generate udp packets at a specified rate (or bandwidth) and measure if they are arriving in order, if there is loss and what the jitter is or something like that. Does anyone know some kind of tool? Gunther
Iperf comes to mind. /Tony
Current thread:
- UDP Badness [Was: Re: How to measure network quality&performance for v oip&gameservers (udp packetloss, delay, jitter,...)] Fergie (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Mark Smith (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Richard A Steenbergen (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Bill Nash (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Matt Ghali (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Richard A Steenbergen (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)