nanog mailing list archives

RE: Blocking Internet Gaming


From: Todd Suiter <todd () s4r com>
Date: Sun, 6 Jan 2002 17:20:47 -0800 (PST)


Problem with that is you can spec those ports pretty much at will. This came up
on the focus-ids@securityfocus list last week. Policy is a good place to
start. Make it obvious that your org does not approve of this type of thing.
Then start looking at tcpdump output to find the ports/people, and go from
there.


toddler

On Sun, 6 Jan 2002, James wrote:


What kind of games specifically?

Like online Java games (Bejeweled)?  Or games like Quake, Unreal, Tribes
etc?

The latter is much easier, just block all traffic to/from the default
ports which use them.  A quick google would yield what they use.  I'll
give you a quick hint and say Quake3 is 29760-5 or so and Tribes1/2 is
28000-28005 or so.

- James

-----Original Message-----
From: owner-nanog () merit edu [mailto:owner-nanog () merit edu] On Behalf Of
Walter Gray
Sent: Sunday, January 06, 2002 8:03 PM
To: nanog () merit edu
Subject: Blocking Internet Gaming



Does anybody know of any good software or way to restrict Internet
gaming on
a corporate Network?




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