nanog mailing list archives
RE: Blocking Internet Gaming
From: Todd Suiter <todd () s4r com>
Date: Sun, 6 Jan 2002 17:20:47 -0800 (PST)
Problem with that is you can spec those ports pretty much at will. This came up on the focus-ids@securityfocus list last week. Policy is a good place to start. Make it obvious that your org does not approve of this type of thing. Then start looking at tcpdump output to find the ports/people, and go from there. toddler On Sun, 6 Jan 2002, James wrote:
What kind of games specifically? Like online Java games (Bejeweled)? Or games like Quake, Unreal, Tribes etc? The latter is much easier, just block all traffic to/from the default ports which use them. A quick google would yield what they use. I'll give you a quick hint and say Quake3 is 29760-5 or so and Tribes1/2 is 28000-28005 or so. - James -----Original Message----- From: owner-nanog () merit edu [mailto:owner-nanog () merit edu] On Behalf Of Walter Gray Sent: Sunday, January 06, 2002 8:03 PM To: nanog () merit edu Subject: Blocking Internet Gaming Does anybody know of any good software or way to restrict Internet gaming on a corporate Network?
Current thread:
- Road Runner Andy Brezinsky (Jan 05)
- <Possible follow-ups>
- Re: Road Runner mikenoc (Jan 06)
- Blocking Internet Gaming Walter Gray (Jan 06)
- RE: Blocking Internet Gaming James (Jan 06)
- RE: Blocking Internet Gaming Todd Suiter (Jan 06)
- RE: Blocking Internet Gaming James (Jan 06)
- Re: Blocking Internet Gaming Jason Legate (Jan 09)
- RE: Blocking Internet Gaming Dominic J. Eidson (Jan 06)
- RE: Blocking Internet Gaming Dominic J. Eidson (Jan 06)
- Blocking Internet Gaming Walter Gray (Jan 06)
- RE: Blocking Internet Gaming Andy Walden (Jan 06)
- Re: Blocking Internet Gaming Scott Gifford (Jan 06)
- RE: Blocking Internet Gaming James (Jan 06)
- Re: Blocking Internet Gaming Scott Francis (Jan 06)
- Re: Blocking Internet Gaming achen-nanog (Jan 06)
- Re: Blocking Internet Gaming Brian Wallingford (Jan 06)