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Murphy's Computer Laws


From: David Farber <dave () farber net>
Date: Tue, 15 Mar 2005 13:55:35 -0500


------ Forwarded Message
From: Gary Johnston <johnston () nku edu>
Date: Tue, 15 Mar 2005 09:46:41 -0500
To: IP List <gary () one net>
Subject: Murphy's Computer Laws

Murphy's Computer Laws

1. When computing, whatever happens, behave as though you meant it to
happen.

2. When you get to the point where you really understand your computer, it's
probably obsolete.

3. The first place to look for information is in the section of the manual
where you least expect to find it.

4. When the going gets tough, upgrade.

5. For every action, there is an equal and opposite malfunction.

6. To err is human . . . to blame your computer for your mistakes is even
more human, it is downright natural.

7. He who laughs last probably made a back-up.

8. If at first you do not succeed, blame your computer.

9. A complex system that does not work is invariably found to have evolved
from a simpler system that worked just fine.

10. The number one cause of computer problems is computer solutions.

11. A computer program will always do what you tell it to do, but rarely
what you want to do.



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