Security Basics mailing list archives
Re: Securing Flash Games.
From: "Razi Shaban" <razishaban () gmail com>
Date: Thu, 11 Dec 2008 00:27:10 +0200
On Wed, Dec 10, 2008 at 10:03 PM, Michal Lovas <lovas.michal () gmail com> wrote:
that hacking engine is a nice piece of software. anyway, with proper data checking you should be able to prevent a misuse of your software. you should never rely on what you get from a client browser. you dont say what kind of technology is running on a server side. you should do all the calculations on a server side of the software. whether youre communicating with a telnet session, php script etc..
He's talking about flash games. What he wants to secure are the scores stored in memory, so that people cannot fake their scores when they're submitted to the high scores database.
Current thread:
- Securing Flash Games. NixDevs | Feeyo (Dec 10)
- Re: Securing Flash Games. Robert Larsen (Dec 10)
- Re: Securing Flash Games. Feeyo|NixDevs (Dec 10)
- Re: Securing Flash Games. Tim Clewlow (Dec 10)
- Message not available
- Fwd: Securing Flash Games. Michal Lovas (Dec 10)
- Re: Securing Flash Games. Razi Shaban (Dec 10)
- Re: Securing Flash Games. NixDevs | Feeyo (Dec 11)
- Re: Securing Flash Games. Maciej Lisiewski (Dec 12)
- Re: Securing Flash Games. Feeyo|NixDevs (Dec 10)
- Re: Securing Flash Games. Robert Larsen (Dec 10)
- Re: Securing Flash Games. Razi Shaban (Dec 10)
- Re: Securing Flash Games. Feeyo|NixDevs (Dec 10)
- <Possible follow-ups>
- Re: Securing Flash Games. Dan Crowley (Dec 10)
- RE: Securing Flash Games. Murda Mcloud (Dec 12)
- RE: Securing Flash Games. Pranav Lal (Dec 16)
- RE: Securing Flash Games. Murda Mcloud (Dec 12)
- Re: Securing Flash Games. Michael Tartre (Dec 19)