Snort mailing list archives

Re: Nachi false positives


From: Paul Schmehl <pauls () utdallas edu>
Date: Wed, 29 Oct 2003 20:52:03 -0600

--On Wednesday, October 29, 2003 10:04 AM -0600 "Martin Jr., D. Michael" <martinm () montevallo edu> wrote:

I have been using the rule I've seen out there for detecting the
Nachi/Welchi virus for some time with excellent results.  Lately, for
some reason, I have been getting what appear to be some false positives.
When I trace where the packet was going it goes to 207.188.7.125 which
tracks down to realcomlvs.real.com (Real Player).  Could this be a
natural byproduct of RealPlayer?  Any ideas?

I wrote that rule, and I've been getting "false positives" with it all along. The reason for that is that Nachi uses the built-in ping function of Windows, so many things could trigger it. The difference between an fp and an infection is obvious, however, because infections will generate packets at a very high rate, on the order of 150,000 to 250,000 per hour.

If you're using snort 2.02, you could write some thresholding bits into the rule that would fix those. I'm still on 2.0 (hopefully not much longer, just too darn many fires to put out), so I haven't fiddled with it yet. I'm not real familiar with the thresholding rules yet, but I suspect something on the order of 500 alerts in 60 seconds would eliminate everything but infections.

It looks like you could add "threshold: type limit, track by_src, count 500, seconds 60;" added to the rule might suppress everything but real infections. You could probably lower count to 250 and still not get any fps. (A "normal" infection would generate around 2500 alerts a minute or more.)

Erek, correct me if I'm wrong on the syntax.

Paul Schmehl (pauls () utdallas edu)
Adjunct Information Security Officer
The University of Texas at Dallas
AVIEN Founding Member
http://www.utdallas.edu


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