nanog mailing list archives

RE: IP DSCP across the Internet


From: John van Oppen <jvanoppen () spectrumnet us>
Date: Thu, 7 May 2015 20:02:04 +0000

seems pretty real to me, I know we (AS11404) mark to zero on ingress...   I think that is the typical case otherwise 
people would just tag their flood style ddos traffic as max and try to take out everything.

John 
________________________________________
From: NANOG [nanog-bounces () nanog org] on behalf of Mike Hammett [nanog () ics-il net]
Sent: Thursday, May 07, 2015 4:46 AM
To: nanog list
Subject: Re: IP DSCP across the Internet

That sounds like a rather poor implementation. What if they had more than one VoIP call?

Seems like this thread has more FUD than real examples.




-----
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com

----- Original Message -----

From: "Mikael Abrahamsson" <swmike () swm pp se>
To: "Mark Tinka" <mark.tinka () seacom mu>
Cc: "nanog list" <nanog () nanog org>
Sent: Thursday, May 7, 2015 4:32:52 AM
Subject: Re: IP DSCP across the Internet

On Wed, 6 May 2015, Mark Tinka wrote:

With color-aware policing toward a customer in Uganda, any traffic
coming from that peer in South Africa was getting dropped toward that
customer in Uganda. After a very odd sequence of troubleshooting events,
we found that the AF DSCP alues being set by the peer in South Africa
(and us passing them due to the old kit not being able to remark on
ingress) was causing the color-aware policer in Uganda to drop traffic
toward the customer there.

I have heard similar stories where game traffic ended up in a 100
kilobit/s VoIP queue which worked fine until there were a lot of nearby
players in the game, then things started working very badly. Also nice
corner case :P

So yes, setting all external Internet traffic to DSCP=BE (0) is something
one wants to do.

--
Mikael Abrahamsson email: swmike () swm pp se



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