nanog mailing list archives

Re: gamer "lag" dashboard


From: Charles N Wyble <charles () thefnf org>
Date: Mon, 19 Jan 2015 20:56:00 -0600

SSL is no problem. We just had a whole thread about breaking it. :-) 


On January 19, 2015 5:16:43 PM CST, George Herbert <george.herbert () gmail com> wrote:
Emulating game traffic...  Good luck with that.  You'll probably have
to figure it out and build your own models per service, though a lot is
encapsulated in https.

In terms of showing it to the public, look at Zabbix and Zenoss; both
do dashboards and managing multiple realtime monitoring / performance
info feeds well.

George William Herbert
Sent from my iPhone

On Jan 19, 2015, at 2:10 PM, Michael O Holstein
<michael.holstein () csuohio edu> wrote:

?Can someone point me in the right direction for something that
allows creation of a "dashboard" with current and statistical latency
to the various game servers (PC, Xbox, PS4, etc) ? .. I'm in the
education space and we get lots of questions/complains about this and
would like a way to make the stats public.


I could roll something with RRD and Smokeping but with all the
packet-shaping crapola (including that which we use here) I need
something that emulates the actual game traffic as would be classified
by all the network crap that endeavors to mess with it.


(not intended to be an argument about QoS and prioritization,
responses addressing either --or the politics thereof-- really aren't
helpful).


TIA,


Michael Holstein

Network & Data Security

Cleveland State University

!DSPAM:54bd909e175152519182214!

-- 
Sent from my Android device with K-9 Mail. Please excuse my brevity.


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