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Re: F-ckin Leap Seconds, how do they work?


From: Leo Bicknell <bicknell () ufp org>
Date: Tue, 3 Jul 2012 13:52:56 -0700

In a message written on Tue, Jul 03, 2012 at 10:47:52PM +0200, Eugen Leitl wrote:
Notice that in inertial frame dragging context it's provably
impossible to synchronize oscillators. Luckily, Earth has
negligible frame dragging, for the kind of accuracy we
currently need.

I think everyone on this list is going in the wrong direction with
this issue.  What you're all arguing over is the "correct time" for
some defintion of "correct".

I'm a bit more practical.  How about we write software so a leap
second doesn't crash everything?  We can then allow the time nuts
get back to arguing which leap seconds we should use, or time
reference, or whatever.

I'd even take off by a second but didn't crash, over crashed.

-- 
       Leo Bicknell - bicknell () ufp org - CCIE 3440
        PGP keys at http://www.ufp.org/~bicknell/

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