nanog mailing list archives
Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]
From: Matt Ghali <matt () snark net>
Date: Fri, 10 Mar 2006 11:43:59 -0800 (PST)
On Fri, 10 Mar 2006, Bill Nash wrote:
You will not learn hatred until that MMO you host implements a 'Report network problem' button that does a traceroute, and automatically emails it and a canned message to your NOC mailbox. Ultima Online did this, back in my nocling days. Like monkeys expecting a reward, those little bastards pounded on that button until the lag stopped.
That's hilarious- I just finished emailing ras offlist about the same tool. It also (somehow) allowed them to send their blather to hostmaster () ea com.
http://matt.snark.net/crap/idiot/idiot5.txt matto --matt () snark net------------------------------------------<darwin>< The only thing necessary for the triumph of evil is for good men to do nothing. - Edmund Burke
Current thread:
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)], (continued)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Mark Smith (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Richard A Steenbergen (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Bill Nash (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Matt Ghali (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Richard A Steenbergen (Mar 10)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] tony sarendal (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 07)
- AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Gunther Stammwitz (Mar 11)
- Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)] Aaron Glenn (Mar 11)