nanog mailing list archives
Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)
From: "Jon R. Kibler" <Jon.Kibler () aset com>
Date: Thu, 09 Mar 2006 12:50:30 -0500
Gunther Stammwitz wrote:
Ordinary pings won't help since routers are regulary dropping them and even an end-to-end ping is not perfect since one of the hosts might be busy or something like that?
I haven't seen anyone mention HPing2. No, it won't solve all of your problems, but you can generate arbitrary UDP packets. You can do a "UDP PING" by setting the destination port to ECHO. You can also do a customized traceroute to test UDP performance of intermediate nodes by playing with TTL. Packet sizes and rates are adjustable too -- don't remember the exact rate limit off the top of my head, but I seem to recall it is something like 10K p/s. Jon Kibler -- Jon R. Kibler Chief Technical Officer A.S.E.T., Inc. Charleston, SC USA (843) 849-8214 ================================================== Filtered by: TRUSTEM.COM's Email Filtering Service http://www.trustem.com/ No Spam. No Viruses. Just Good Clean Email.
Current thread:
- How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Gunther Stammwitz (Mar 07)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Vince Hoffman (Mar 07)
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- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Vince Hoffman (Mar 07)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Jon R. Kibler (Mar 09)
- Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...) Simon Leinen (Mar 10)