nanog mailing list archives

RE: Halo 2 and broadband traffic


From: "Neil J. McRae" <neil () DOMINO ORG>
Date: Wed, 8 Dec 2004 16:27:20 -0000


I doubt Halo 2 would show anything on most stats as its relatively low
bandwidth. 
However, Half-Life 2 I believe did for some larger residential operators.

Many moons ago when Doom 2 was released we busied out modems so we could
get more bandwidth over to the US to get it downloaded quicker though.
Pizza Hut and Doom Deathmatches on the LAN :-)

Regards,
Neil.
[Transit capacity was 256kb/sec [yes k]

 

-----Original Message-----
From: owner-nanog () merit edu [mailto:owner-nanog () merit edu] On 
Behalf Of Eric Gauthier
Sent: 08 December 2004 16:09
To: Fergie (Paul Ferguson)
Cc: nanog () merit edu
Subject: Re: Halo 2 and broadband traffic


Heya,

Has anyone actually noticed any increases in residential broadband 
traffic due to Halo 2?


http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadb
and/2100-1034_3-5481727.html

Here's a really useless datapoint for you :)

We have about 12,000 students in our dorms.  Because we force 
students to register their computers via the Web and the 
XBox/PS2's don't appear to have web browsers, we have 
somewhat of a handle on who many are in use on campus.
We've generally average about four or five new XBox/PS2's per 
month over the past year but we registered 12 in November 
(all were on or after 11/9).
We're also tracking down another five to ten hosts that we 
believe are also XBox/PS2s.  There were three more registered 
so far in December.  Obviously, this doesn't include any 
gaming systems that sit behind NAT-boxes.

Overall, we typically move around 190/230bbps 
inbound/outbound from our campus and we've seen no real 
noticable change in our bandwidth.  We do have a few 
peer-to-peer limiters in the network, so its also possible 
that the gaming systems are being caught in there.  

Eric :)



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