nanog mailing list archives
Re: Acceptable limits of latency
From: Joshua Goodall <joshua () roughtrade net>
Date: Sun, 27 May 2001 10:06:53 +0100 (BST)
There is a (relatively) high proportion of clueful individuals amongst the gaming slice of the Internet user pie. Indeed I know of at least two ISPs where engineers use QuakeWorld as a qualitative evaluation tool - tongue only slightly in cheek. - J On 25 May 2001, Sean Donelan wrote:
Gamers are very away of network latency, and can produce fairly decent reports describing what is important to them. Here is a nice report I saw on slashdot about the limits of acceptable latency for Quake gamers. http://members.home.net/garmitage/things/quake3-latency-051701.html
Current thread:
- Acceptable limits of latency Sean Donelan (May 25)
- Re: Acceptable limits of latency Randy Bush (May 26)
- Re: Acceptable limits of latency Masataka Ohta (May 26)
- Re: Acceptable limits of latency Joshua Goodall (May 27)