nanog mailing list archives

Re: Acceptable limits of latency


From: Joshua Goodall <joshua () roughtrade net>
Date: Sun, 27 May 2001 10:06:53 +0100 (BST)



There is a (relatively) high proportion of clueful individuals amongst the
gaming slice of the Internet user pie. Indeed I know of at least two ISPs
where engineers use QuakeWorld as a qualitative evaluation tool - tongue
only slightly in cheek.

- J

On 25 May 2001, Sean Donelan wrote:


Gamers are very away of network latency, and can produce
fairly decent reports describing what is important to
them.

Here is a nice report I saw on slashdot about the limits
of acceptable latency for Quake gamers.

http://members.home.net/garmitage/things/quake3-latency-051701.html







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