nanog mailing list archives
Re: RFC-1918, NATs and games
From: "Justin W. Newton" <justin () priori net>
Date: Mon, 09 Jun 1997 15:50:17 -0700
At 04:24 PM 6/9/97 GMT, William Allen Simpson wrote:
Speaking as the designer of the network portion of a couple of those popular games, the applications are _not_ broken. Sending the IP addresses is the only working method to dynamically join and redirect multiplayer games.
This is getting off-topic, but is there any reason that src address in the packet header doesn't work? Most (yes, all, I'm being silly) packets have the src address set in the header, and it seems as if it would be a reliable way to determine the uniqueness of a stream, seeing as that is how this strange proprietary protocol named IP does it. What am I missing? Justin W. Newton Senior Network Architect Priori Networks http://www.priori.net ISP/C, Director at Large http://www.ispc.org
Current thread:
- RFC-1918, NATs and games William Allen Simpson (Jun 09)
- Re: RFC-1918, NATs and games Justin W. Newton (Jun 09)
- <Possible follow-ups>
- Re: RFC-1918, NATs and games David Bannister (Jun 09)