nanog mailing list archives

Re: RFC-1918, NATs and games


From: "Justin W. Newton" <justin () priori net>
Date: Mon, 09 Jun 1997 15:50:17 -0700

At 04:24 PM 6/9/97 GMT, William Allen Simpson wrote:
Speaking as the designer of the network portion of a couple of those
popular games, the applications are _not_ broken.  Sending the IP
addresses is the only working method to dynamically join and redirect
multiplayer games.

This is getting off-topic, but is there any reason that src address in the
packet header doesn't work?  Most (yes, all, I'm being silly) packets have
the src address set in the header, and it seems as if it would be a
reliable way to determine the uniqueness of a stream, seeing as that is how
this strange proprietary protocol named IP does it.  What am I missing?



Justin W. Newton
Senior Network Architect
Priori Networks                         http://www.priori.net
ISP/C, Director at Large                        http://www.ispc.org


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