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Group as User: Flaming and the Design of Social Software
From: David Farber <dave () farber net>
Date: Fri, 05 Nov 2004 19:00:31 -0500
Begin forwarded message: From: Monty Solomon <monty () roscom com> Date: November 5, 2004 4:12:38 PM EST To: undisclosed-recipient: ; Subject: Group as User: Flaming and the Design of Social Software http://shirky.com/writings/group_user.html Group as User: Flaming and the Design of Social Software Clay Shirky November 5, 2004 When we hear the word "software," most of us think of things like Word, Powerpoint, or Photoshop, tools for individual users. These tools treat the computer as a box, a self-contained environment in which the user does things. Much of the current literature and practice of software design -- feature requirements, UI design, usability testing -- targets the individual user, functioning in isolation. And yet, when we poll users about what they actually do with their computers, some form of social interaction always tops the list -- conversation, collaboration, playing games, and so on. The practice of software design is shot through with computer-as-box assumptions, while our actual behavior is closer to computer-as-door, treating the device as an entrance to a social space. We have grown quite adept at designing interfaces and interactions between computers and machines, but our social tools -- the software the users actually use most often -- remain badly misfit to their task. Social interactions are far more complex and unpredictable than human/computer interaction, and that unpredictability defeats classic user-centric design. As a result, tools used daily by tens of millions are either ignored as design challenges, or treated as if the only possible site of improvement is the user-to-tool interface. The design gap between computer-as-box and computer-as-door persists because of a diminished conception of the user. The user of a piece of social software is not just a collection of individuals, but a group. Individual users take on roles that only make sense in groups: leader, follower, peacemaker, process nazi, and so on. There are also behaviors that can only occur in groups, from consensus building to social climbing. And yet, despite these obvious differences between personal and social behaviors, we have very little design practice that treats the group as an entity to be designed for. There is enormous value to be gotten in closing that gap, and it doesn't require complicated new tools. It just requires new ways of looking at old problems. Indeed, much of the most important work in social software has been technically simple but socially complex. ... http://shirky.com/writings/group_user.html ------------------------------------- You are subscribed as interesting-people () lists elistx com To manage your subscription, go to http://v2.listbox.com/member/?listname=ip Archives at: http://www.interesting-people.org/archives/interesting-people/
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- Group as User: Flaming and the Design of Social Software David Farber (Nov 05)