Interesting People mailing list archives

IP: Anonymity working group starting; Dungeons & Dragons movie review


From: Dave Farber <farber () cis upenn edu>
Date: Sat, 09 Dec 2000 13:13:10 -0800



Date: Sat, 09 Dec 2000 10:46:08 -0500
To: politech () politechbot com
From: Declan McCullagh <declan () well com>

http://www.wired.com/news/politics/0,1283,40582,00.html

   Devising Invisible Ink
   by Declan McCullagh (declan () wired com)
   2:00 a.m. Dec. 9, 2000 PST

   WASHINGTON -- An ambitious effort to protect online anonymity will
   kick off this weekend.

   A working group of about a dozen technologists, called NymIP, is
   gathering before the Internet Engineering Task Force's meeting to take
   the very first steps toward devising a standard that will foster
   untraceable communications and Web browsing for Internet users.

   Currently, commercial products such as Anonymizer.com and Zero
   Knowledge's Freedom client permit anonymous or pseudonymous
   Net-surfing. The NymIP effort aims to create standard protocols that
   would be more widely adopted and not tied to one company's product or
   service.

   Zero Knowledge, a Montreal firm, began the project last month, but the
   working group is now headed by Harvard University's Scott Bradner, an
   IETF veteran. Quips Zero Knowledge engineer John Bashinski: "I've been
   heard enough as it is, and am trying to moderate my natural
   big-mouthed tendencies and let others speak for a while."

   One probable topic of discussion: The tradeoffs between bandwidth and
   security. Absolute security requires scads of cover traffic to mask
   the communications that a user wants to conceal, but it also eats up
   bandwidth.

   "Scalability isn't too bad if you're looking at scaling the number of
   users," writes Bashinski in a post to the NymIP mailing list. "Where
   scaling seems to bite you is with the size of the anonymity group,
   defined as the set of users that, given the information the recipient
   or an eavesdropper has, could have sent a given message. In
   high-security systems, more or less those with meaningful resistance
   to traffic analysis, scaling in the anonymity group size seems to be
   superlinear, maybe even N^2."

   Translation: That's enough to clog a lot of T-3 lines.

   [...]



http://www.wired.com/news/culture/0,1284,40583,00.html

   New Film 'Dungeons' Drags On
   by Declan McCullagh (declan () wired com)

   7:00 p.m. Dec. 8, 2000 PST
   Too many films based on a tale with origins far from Hollywood suffer
   from that irksome flaw of not being true to the original, leaving fans
   to gnash their teeth and moan like an orc with gastritis.

   Not so Dungeons & Dragons, which is afflicted with the related but
   equally vexing ailment of hewing too closely to the awesomely popular
   role-playing game that gave it life.

   To wit: The 100-minute flick from New Line Cinema is less a story of
   love and adventure than a convenient vehicle for some
   occasionally-phenomenal light shows in dungeons and hordes of swooping
   dragons flapping around the Empire of Izmer looking like nothing so
   much as oversized pterodactyls equipped with +5 fireballs and terribly
   bad attitudes.

   But successful real-life D&D games require far more -- well-drawn
   heroes and convincing antagonists are not at all optional. And in
   devising this wide screen adaptation that opened Friday,
   director-grand-poobah Courtney Solomon has failed repeated saving
   throws against the chaotic-evil forces of blandness and blah.

   By itself, the story shows promise.

   A vaguely medieval society is sharply divided between the Mages -- an
   elite and somewhat stuffy breed of magic users who skulk around their
   towering stone fortress -- and everyone else.

   Izmer's teen empress (an unremarkable Thora Birch) wants everyone to
   be "equal," a vague but unobjectionable idea, while the evil Mage
   Profion (Jeremy Irons) has successfully convinced the legislature
   otherwise. A power struggle ensues that makes the Florida election look
   like an endearing display of bonhomie, and the winner is the side
   that can find the fabled Rod of Savrille and thus command the mighty
   red dragons.

   Enter two thieves, Ridley (Justin Whalin) and Snails (Marlon Wayans),
   who join a cute young female mage, a grumpy dwarf, and an aloof elf --
   your classic D&D traveling companions -- to trounce the bad guy, help
   the good one, and perhaps encounter a love interest or two along the
   way.

   It's a good start, but not much more. The director, Solomon, can't
   seem to decide whether to take the film seriously or allow it to spoof
   itself -- and neither can the actors.

   The performance by Academy Award-winning Irons is remarkable only in
   how lackluster it is, and Wayans' inner-city slang is as out of place
   as he would be in any believable Thieves' Guild.

   Note to Solomon: Thieves should be lithe and sneaky, not bumbling
   trolls. (At least -- spoiler alert -- this Jar Jar Binks stand-in is
   slaughtered halfway through the movie.)

   [...]




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