Interesting People mailing list archives
IP: Virtual Human Conference
From: David Farber <farber () cis upenn edu>
Date: Wed, 07 May 1997 08:57:34 -0400
Virtual Humans 2 Universal City Hilton, Los Angeles June 17-19 1997 Organised by VR NEWS and EDS, and sponsored by Silicon Graphics Exhibit area will be open from 10.30am to 7.00pm on 17th and 18th June Tuesday June 17 Moderator - morning session, Prof. Norm Badler, University of Pennsylvania Moderator - afternoon session, Prof. David Farber, University of= Pennsylvania 08.00-09.20 Registration 09.20-09.30 Welcome and Opening Remarks Dr Sandra K. Helsel, VR NEWS 09.30-10.30 Anyone for Tennis? Prof. Nadia Magnenat Thalmann: Miralab - University of Geneva Professor Daniel Thalmann: Computer Graphics Laboratory - Swiss Federal Institute of Technology The University of Geneva Miralab and the Swiss Federal Institute of Technology Computer Graphics Laboratory will demonstrate their Virtual Life Network (VLNET), a networked collaborative virtual environment system supporting both avatar and autonomous virtual humans. The demonstration will take the form of a virtual tennis match between a player in Switzerland and another on the stage at Virtual Humans '97, linked via a bi-directional 8 Mbps ATM connection. The players' bodies and limbs will be tracked, and they will wear headmounted displays and data gloves. The VLNET environment will run on Silicon Graphics Onyx computers, and system integration at the US end will be undertaken by EDS. 10.30-11.00 Refreshment break 11.00-11.45 Performance Capture - La Enchilada Grande Andre Bustanoby: Digital Domain Andre Bustanoby is one of the world's leading performance capture specialists, known for the high standards of professionalism and artistry he brings to his work. He will demonstrate and discuss one of his projects in which the subject was Michael Jackson, and will also present an alternative view of Virtual Tennis, in the form of a recent performance capture sequence he undertook with Andre Agassi. 11.45-12.30 Creating Believable Virtual Actors Ellen Poon: Industrial Light & Magic Movies such as Terminator 2, Jurassic Park, and Dragonheart have employed digital stunt doubles with great success, and this concept can be taken further to create virtual human actors on screen. Ellen Poon is one of ILM's leading digital artists, currently working on Men in Black, and was Computer Graphics Supervisor on The Mask, Disclosure, and Jumanji. She will show some of her human and creature modelling work, and discuss recent advances in the modeling and rendering of fur and clothes. 12.30-2.00 pm Lunch and view exhibits 2.00-5.00 pm Is it Snowing Yet? Panel moderated by Prof. David Farber, University of Pennsylvania, and including Prof. Norm Badler, University of Pennsylvania; Prof. Michael Zyda and Kent Watsen, Naval Postgraduate School; Mitra, Paragraph International; Sharon Stansfield, Sandia Labs; and Dick Edmiston, Earthlink Network Inc. This landmark panel takes Neal Stephenson's best selling novel 'Snow Crash' as representing a set of benchmarks against which today's virtual community technologies and capabilities can usefully be assessed. The idea originated with Prof. David Farber, who will moderate the panel. The speakers will give a series of 20-30 minute presentations on various aspects of the operation and use of virtual communities in the context of the 'Snow Crash' model. Ample time will be allowed during and after the presentations for questions and debate, and there will be a half hour refreshment break at 3.30 pm. 5.00-7.00 pm View exhibits Wednesday June 18 - Applications Day Moderator: Linda Jacobson, Virtual Reality Evangelist at Silicon Graphics SESSION 1 - Industrial/Ergonomic Applications In this session, four of the leading developers of ergonomic humanoids will present and demonstrate their latest systems and capabilities. 9.00-9.30 am Ergo - Deneb Robotics 9.30-10.00 am Safeworks - Genicom Consultants 10.00-10.30 am Refreshment Break 10.30-11.00 Transom Jack - Transom Technologies Inc. 11.00-11.30 RAMSIS - Tecmath GmbH 11.30-1.30 pm Lunch and view exhibits SESSION 2 - Other Applications 1.30-2.00- pm: Online Communities Avatars on the Virtual World Wide Web Superscape/Black Sun The Virtual World Wide Web (vwww.com), originated by Superscape Inc., is the largest collection of 3D virtual worlds on the Internet. Superscape has recently partnered with avatar specialist Black Sun Interactive to convert vwww.com into a large on-line community space, and in this presentation the companies will demonstrate the new avatar capabilities which have been added. 2.00-2.30pm: Computer Games 'Creatures' Anil Malhotra, Development Director, Millenium Ltd The runaway success of 'Creatures', a computer game developed by Millenium Ltd, has accelerated the worldwide trend towards games based on artificial life software. Anil Malhotra will demonstrate the latest version of Creatures, and explain something of how its artificial intelligence engine and genetic algorithms operate. 2.30-3.00 pm: Telecommunications Talking Heads Phil Sheppard, British Telecom British Telecom is undertaking a wide range of VR developments at its central research lab. One that has attracted a lot of interest is the Talking Heads project, designed to enable virtual conference attendees to participate in the form of virtual heads, closely resembling their owners, and capable of animated and lip-synched audio and visual interaction. 3.00-3.30pm Refreshment break 3.30-4.00 pm: Emergency Planning Crowd Simulation Dr Eric Bouvier, Animation Science Animation Science was responsible for the particle engine used in the Softimage Creative Environment, and has now developed its particle simulation software to the point where the appearance, movement and behaviour of large and small groups of people can be realistically simulated. Eric Bouvier will demonstrate and discuss its use in crowd planning and control applications, and in virtual human modeling generally. 4.00-4.30 pm: Military Simulation DI Guy Dr Marc Raibert; CEO, Boston Dynamics Attendees at the first Virtual Humans event will remember Marc Raibert's sparkling and witty presentation. He returns this year to show off the remarkably versatile and natural movement repertoire of his company's DI Guy system, designed for dismounted infantry military simulation applications. 4.30-5.00pm: Virtual Heritage The Chinese Terracotta Army Prof. Nadia Magnenat Thalmann, Director, Miralab, University of Geneva Prof. Magnenat Thalmann will present her latest work on what is perhaps the most challenging virtual humans project ever attempted. In collaboration with a group of Chinese universities, she is bringing back to virtual life a group of the Xian terracotta warriors, who have waited at the tomb of China's first emperor, Qin Shi Huang, for over 2000 years. 5.00-5.30pm: Film/TV Mixing with Virtual People Tim Child, Managing Director, Televirtual Ltd Televirtual has pioneered the introduction of virtual hosts into TV game and chat shows since the early 1990s. In this presentation Tim Child will unveil an early version of their most advanced and ambitious development, which will enable viewers to see the virtual host moving amongst and interacting closely with the studio audience. 5.30-7.00 pm View exhibits Thursday June 19 - Panels & Workshop No fixed duration has been set for the panels. They will include set presentations, but audience participation in the discussion stages of the panels is strongly encouraged, and overall timing is flexible. As a guide, it is expected that each will last for between two and three hours, with a mid-session refreshment break. 9.00-12.00 am: Virtual Humans Standards Panel moderated by Bernie Roehl, University of Waterloo, and Chairman of V-HAG (Virtual Humans Architecture Group). Panelists will include Prof. Norm Badler, who is Chairman of the Software Subcommitte of the Society of Automotive Engineers G13 Committee on Humanoid Standards and Technology, Sandy Ressler of the National Institute of Standards and Technology, and Eric Petajan of Bell Labs, who is involved in the MPEG-4 Virtual Humans standardization activities. Virtual humans of all types are likely to have much in common, in terms of basic technological subsystems - appearance, motion, behaviour, intelligence, for example. Standardization of avatar control and interaction conventions, interconnection and interchangeability of subsystems, movement between different virtual environments, use of common anthropometric data, etc. will be essential for wider market acceptance, and invaluable for shared research. 2.00 pm: Virtual Humans as Autonomous Agents Panel moderated by Prof. Lewis Johnson, Educational Technology Group, USC/Information Sciences Institute. Panelists are Dr Barbara Hayes-Roth, Senior Research Scientist, Artificial Intelligence and Robotics, Stanford University; Prof. Ken Perlin, Director, Media Research Lab, New York University; Prof. Norm Badler, Director, Center for Human Modling & Simulation, University of Pennsylvania; and Prof. Daniel Thalmann, Director, Computer Graphics Laboratory, =C9cole Polytechnique F=E9d=E9rale= de Lausanne. The panel will discuss the issues that are involved in creating autonomous agents in virtual human form. Possible questions to address are: - What does it mean to have a virtual human act as an autonomous agent? - What is involved in investing a virtual human with autonomous agent capabilities? - What is the relationship between an autonomous virtual human's artificial intelligence (its "mind") and its visualization (its "body")? How do the two interact, and what constraints do they place on each other? - What applications do we envision for autonomous virtual humans? 2.00 pm: Direct Communication with Virtual Humans Panel moderated by Prof. Frank Biocca, Director, & Kristi Nowak, Media Interface & Network Design Lab, Michigan State University. Panelists are Dr. Byron Reeves, Dept. of Communication, Stanford University; Dr. Joseph Capella, Annenberg School of Communication, University of Pennsylvania; Dr. Michael M. Cohen , Program in Experimental Psychology, University of California - Santa Cruz, and Prof. Nadia Magnenat Thalmann, Director, Miralab, University of Geneva A complete pipeline of modules for automatic face cloning and synchronized animation using audio and video input will be presented. Automatic methods of facial texture mapping and feature fitting and a real-time face deformation method taking input from video tracking and speech segmentation will be discussed. Real-time demos will be shown. 9.00-10.30 am: Motion Capture Workshop This workshop will be presented by Ron Fischer, Performance Animation Engineer at Silicon Graphics. In collaboration with leading developers of motion capture systems, he will demonstrate and explain what is involved in capturing human body and facial movement, and compare and contrast the capabilities of the different technologies used. Subject to demand for places, the workshop may be repeated during the day. =20 =20
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