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Scenes from life on the data superhighway -- from IEEE Computer Society's membership magazine, COMPU
From: David Farber <>
Date: Tue, 26 Apr 1994 17:26:38 -0400
From: MElliott () computer org Date: Tue, 26 Apr 94 15:58:00 EST To: farber () central cis upenn edu Cc: lewis () cs nps navy mil Dave - IP may be interested in the following column by the editor of the IEEE Computer Society's membership magazine, COMPUTER. Ted Lewis is at the US Naval Postgraduate School. Comments may be sent to Ted at t.lewis () computer org. Michael Editor-in-Chief's Message: April 1994 COMPUTER Scenes from life on the data superhighway Main Street through Cyberspaceville is a path most often traveled by writers of fiction, as well as a favorite avenue for cruising by vice presidents; but Main Street may turn out to be little more than a dirt trail for covered wagons rather than a freeway for electric cars. Why? Let's get real for a moment. What kind of home computer is going to recycle a gigabit of multimedia consumer trash during every second of prime time? What kind of cable TV company is going to serve 100,000 distributed interactive game players in real time? What kind of computer is going to provide full-time knowledge services to the inert cyberpunk Simpsons? Here are a few scenarios to contemplate. Scenario 1. The 1995 multimedia desktop machine will be capable of 1 million 8-bit pixels per frame multiplied by 30 frames per second. Assuming we can compress this signal by a factor of 100 (lossy compression is acceptable in the consumer market), we need a data driveway with a bandwidth of approximately 2.4 megabits per second. This is comparable to a typical Ethernet LAN, so it is not beyond current technology, unless you want it sustained. Current workstation- class machines are capable of sustaining little more than one tenth of this bandwidth for the length of a movie or an interactive 3D simulation. Unix, for example, must buffer, swap, interrupt, and go through a number of other contortions just to handle text-only e-mail. So what makes us pioneers of the electronic frontier think we can provide on/off ramps for the superhighway? One idea is to bypass the operating system or get a new one. While we're at it, we must redesign the TCP/IP protocol to work on really fast networks. And what if we want to keep some of this data? Then we simply invent low-cost terabyte data storage vaults. Finally, what if we want to take a snapshot? All right, then we invent a low-cost VCR printer. these four simple requirements could be the basis for several industries. Bill Gates, where are you? Scenario 2. Ma and Pa Bell own the local cable TV system with 100,000 paying customers. Their any-time-of-the-day pay-per-view movie department must be able to handle up to 100,000 requests for a single movie at once. They need a 10,000-transaction-per-second database machine in their garage and an unbelievably wide driveway connecting them to the superhighway just to handle Friday night. Idea number one is to boost contemporary database machines from 1,000 tps to 10,000 tps. To solve this annoying little problem, we need a tenfold increase in transaction processing. This should keep the database machine vendors busy for at least a decade. Now, suppose each of the 100,000 customers orders the standard 2.4-Mbps service. The 1-gigabit superhighway starts to look like the Ventura Freeway at rush hour. Idea number two is for cable TV companies like Ma and Pa Bell to buy a telephone company because telephone companies are the only data truckers in business today with sufficient switching capacity. Scenario 3. The superhighway is so much fun that 100 million people get on it every night to play interactive games like "Presidential Election 1996" and "Stock Market IPO." They not only send/receive 2.4 Mbits of data each second, but they also do some actual computing. For example, they might play against an expert system with more political tricks than Ross Perot, or they might exercise a best-selling 500-variable world-economic model while waiting for the microwave to defrost dinner: simple stuff like that. Suppose each player needs 100 Mflops of raw compute power. That adds up to a potential of 10 billion Mflops of compute power! So let's convert Rhode Island into a massively parallel processor with silicon circuits etched on every square acre. Alternately, we could use up the idle cycles on all those unused Apple Newtons connected to each other by wireless networks. RISC or not, future computer architects have job security. Scenario 4. The renaissance era of super libraries arrives. We no longer have to lower our blood pressure by biking to the local library because everything we ever wanted to know is just a keyboard and telephone (cable) away. In fact, 2.4 Mbits of raw data is streaming past our doorway each second. If only we could convert this raw data into information. Idea number one is to create a whole new industry of knowledge workers who filter raw data and convert it into information. This reduces the flow rate to a few thousand facts per second. Idea number two is to create the twenty-first-century electronic publishing industry. Packaging a few thousand facts per second into meaningful amusement for the Simpson family should keep all of us busy for a few decades. And creating entirely new industries stimulates the economy. The data superhighway is only the tip of the integrated circuit. Sure, computers need more I/O capability, but they also need more storage, more processing power, and more connectivity. Instead of solving one problem, the superhighway may well create so many technical challenges that the skills of Computer's readers will remain in great demand until the year 2094! Ted Lewis, editor-in-chief Distributed with permission from the April 1994 issue of COMPUTER, magazine, a publicaton of the IEEE Computer Society. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dr. T. Michael Elliott TEL +1-202-371-0101 Executive Director FAX +1-202-296-2187 IEEE Computer Society 1730 Massachusetts Ave., N.W. EMAIL melliott () computer org Washington, DC 20036-1992 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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- Scenes from life on the data superhighway -- from IEEE Computer Society's membership magazine, COMPU David Farber (Apr 26)