Wireshark mailing list archives
Re: Wireshark-dev: Re: Lua embedded into C++
From: Kunal Thakrar <kunalthakrar () hotmail co uk>
Date: Tue, 14 Mar 2017 22:37:47 +0000
Hi Peter, Thanks for the response. I found a work-around wherein the stack will stop fluctuating and having values pushed and popped if I stop live capture (this was caused by the tap.packet function). This allows me to call wslua scripts from my C++ code. This is obviously not ideal but might have to be a compromise as I am under time constraint for this project. The next question I had is to do with post-dissectors in Lua. Please correct me if I'm wrong, will they allow me to get data in the proto-tree section of the main Wireshark screen? At the moment I have packets with their source, destination ips and ports as well as packet numbers, will I be able to get the proto-tree data for these specific packets? Thank you very much for the help! Kind regards, Kunal Thakrar
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Current thread:
- Re: Wireshark-dev: Re: Lua embedded into C++ Kunal Thakrar (Mar 14)
- Re: Wireshark-dev: Re: Lua embedded into C++ Peter Wu (Mar 15)
- <Possible follow-ups>
- Re: Wireshark-dev: Re: Lua embedded into C++ Kunal Thakrar (Mar 16)
- Re: Wireshark-dev: Re: Lua embedded into C++ Peter Wu (Mar 17)