nanog mailing list archives
Re: Acceptable limits of latency
From: Masataka Ohta <mohta () necom830 hpcl titech ac jp>
Date: Sat, 26 May 2001 20:33:35 +0859 ()
Sean;
Gamers are very away of network latency, and can produce fairly decent reports describing what is important to them. Here is a nice report I saw on slashdot about the limits of acceptable latency for Quake gamers. http://members.home.net/garmitage/things/quake3-latency-051701.html
It may be interpreted as an acceptable packet loss ratio at which observed latency is common. Or, it may be just that at the queue length for the latency, RED algorithm of common routers start dropping significant amount of packets. Masataka Ohta PS FYI, if you ignore diffserve hype, it is easy to reduce latency below 150msec with scalable per-flow resource reservation, though it will be charged proportional to the length of reservation.
Current thread:
- Acceptable limits of latency Sean Donelan (May 25)
- Re: Acceptable limits of latency Randy Bush (May 26)
- Re: Acceptable limits of latency Masataka Ohta (May 26)
- Re: Acceptable limits of latency Joshua Goodall (May 27)