Interesting People mailing list archives
Programming Cell Phones
From: Dave Farber <dave () farber net>
Date: Mon, 06 Jan 2003 07:44:11 -1000
------ Forwarded Message From: "Lasky, Mitch" <mlasky () jamdat com> Date: Mon, 6 Jan 2003 09:31:23 -0800 To: "'farber () cis upenn edu'" <farber () cis upenn edu> Subject: Programming Cell Phones I read your note regarding "programming cell phones" in your December 15th email. Your email reprinted the statement of Colin Fahey, a wireless application developer, who stated that "QUALCOMM BREW IS NOT GOOD FOR CONSUMERS AND DEVELOPERS." He reached this conclusion from his experiences as a hobbyist trying to get a simple application he wrote to work on next-generation mobile phones. I wanted to offer an alternative point of view, from the perspective of a wireless game publisher. Our company works extensively with both Java and BREW - in fact, both Sun Microsystems and Qualcomm are investors. Our business depends on our ability to distribute wireless games to consumers and to get paid for doing so. To attract consumers, we invest a lot of money in licensing major sports and entertainment brands, as well as in research and development to keep our products cutting-edge. The BREW distribution system can be, as Mr. Fahey argues, tough for hobbyists. BREW is not designed for the kind of do-it-yourself Internet publishing the Mr. Fahey advocates. But for publishers who are trying to make a business in wireless, BREW provides a terrific technological and commercial platform. BREW allows us to make great games and, more importantly, to get paid for distributing them. BREW also provides wireless carriers with the security of knowing that any application that ends up on a phone (and therefore becomes a customer support issue) has been certified to have passed a certain level of quality and functionality. In the video game business, a model similar to BREW's underlies the incredible success of devices like the Sony PlayStation and Nintendo GameBoy. Sony and Nintendo maintain some control over the content that reaches the platform, but in return they offer a commercial ecosystem that provides publishers with the confidence to risk large sums of money developing content. It's the same with BREW.
Current thread:
- Programming Cell Phones Dave Farber (Jan 06)